private GameObject SpawnObject(string name, bool network = true) { Log.Info($"Spawning {name}"); GameObject prefab = artemisServerComponent.GetNetworkPrefabByName(name); if (prefab == null) { Log.Error($"Not found: {name}"); return(null); } Log.Info($"Prefab {name}"); UnityUtils.DumpGameObject(prefab); GameObject obj = GameObject.Instantiate(prefab); Log.Info($"Instantiated {name}"); if (network) { NetworkServer.Spawn(obj); Log.Info($"Network spawned {name}"); } return(obj); }