/// <summary> /// 释放资源 /// </summary> public void CheckExtractResource() { bool isExists = Directory.Exists(m_dataPath) && File.Exists(m_dataPath + m_filesName) && File.Exists(m_dataPath + "versions.txt"); if (isExists) { Dictionary <string, string> packVersionDic = UnityUtils.AnalyzeTxt(UnityUtils.ReadLocalTxt(m_dataPath + "versionsTemp.txt")); Dictionary <string, string> localVersionDic = UnityUtils.AnalyzeTxt(UnityUtils.ReadLocalTxt(m_dataPath + "versions.txt")); if (packVersionDic.ContainsKey("versionCode") && localVersionDic.ContainsKey("versionCode")) { int localVersionNum = Int32.Parse(localVersionDic["versionCode"]); int packVersionNum = Int32.Parse(packVersionDic["versionCode"]); if (localVersionNum < packVersionNum) { //大版本更新删除数据目录下的files.txt/versions.txt if (Directory.Exists(m_dataPath)) { Directory.Delete(m_dataPath, true); } Caching.CleanCache(); StartCoroutine(OnExtractResource()); //启动释放协成 return; } } ResManager.initialize(OnResourceInited); return; //文件已经解压过了,自己可添加检查文件列表逻辑 } StartCoroutine(OnExtractResource()); //启动释放协成 }