예제 #1
0
        static int _m_SetAllTogglesOff(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool _sendCallback = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.SetAllTogglesOff(_sendCallback);



                    return(0);
                }
                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.SetAllTogglesOff(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.ToggleGroup.SetAllTogglesOff!"));
        }
예제 #2
0
        int UnityEngineUIToggleGroup_m_SetAllTogglesOff(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);

            if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
            {
                bool _sendCallback = LuaAPI.lua_toboolean(L, 2);

                gen_to_be_invoked.SetAllTogglesOff(_sendCallback);



                return(0);
            }
            if (gen_param_count == 1)
            {
                gen_to_be_invoked.SetAllTogglesOff(  );



                return(0);
            }


            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.ToggleGroup.SetAllTogglesOff!"));
        }
        static StackObject *SetAllTogglesOff_7(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.ToggleGroup instance_of_this_method = (UnityEngine.UI.ToggleGroup) typeof(UnityEngine.UI.ToggleGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.SetAllTogglesOff();

            return(__ret);
        }
예제 #4
0
        static int _m_SetAllTogglesOff(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.UI.ToggleGroup __cl_gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.SetAllTogglesOff(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }