int UnityEngineUIToggleGroup_m_NotifyToggleOn(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); if (gen_param_count == 3 && translator.Assignable <UnityEngine.UI.Toggle>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle)); bool _sendCallback = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.NotifyToggleOn(_toggle, _sendCallback); return(0); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.UI.Toggle>(L, 2)) { UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle)); gen_to_be_invoked.NotifyToggleOn(_toggle); return(0); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.ToggleGroup.NotifyToggleOn!")); }
static int _m_SetAllTogglesOff(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _sendCallback = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.SetAllTogglesOff(_sendCallback); return(0); } if (gen_param_count == 1) { gen_to_be_invoked.SetAllTogglesOff( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.ToggleGroup.SetAllTogglesOff!")); }
int UnityEngineUIToggleGroup_m_SetAllTogglesOff(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _sendCallback = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.SetAllTogglesOff(_sendCallback); return(0); } if (gen_param_count == 1) { gen_to_be_invoked.SetAllTogglesOff( ); return(0); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.ToggleGroup.SetAllTogglesOff!")); }
/// <summary> /// Read the data into the specified value. /// </summary> /// <param name="value">Value.</param> /// <param name="reader">Reader.</param> public override void ReadInto(object value, ISaveGameReader reader) { UnityEngine.UI.ToggleGroup toggleGroup = (UnityEngine.UI.ToggleGroup)value; foreach (string property in reader.Properties) { switch (property) { case "allowSwitchOff": toggleGroup.allowSwitchOff = reader.ReadProperty <System.Boolean> (); break; case "useGUILayout": toggleGroup.useGUILayout = reader.ReadProperty <System.Boolean> (); break; case "enabled": toggleGroup.enabled = reader.ReadProperty <System.Boolean> (); break; case "tag": toggleGroup.tag = reader.ReadProperty <System.String> (); break; case "name": toggleGroup.name = reader.ReadProperty <System.String> (); break; case "hideFlags": toggleGroup.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> (); break; } } }
int UnityEngineUIToggleGroup_g_get_allowSwitchOff(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.allowSwitchOff); return(1); }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.UI.ToggleGroup toggleGroup = (UnityEngine.UI.ToggleGroup)value; writer.WriteProperty("allowSwitchOff", toggleGroup.allowSwitchOff); writer.WriteProperty("useGUILayout", toggleGroup.useGUILayout); writer.WriteProperty("enabled", toggleGroup.enabled); writer.WriteProperty("tag", toggleGroup.tag); writer.WriteProperty("name", toggleGroup.name); writer.WriteProperty("hideFlags", toggleGroup.hideFlags); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.UI.ToggleGroup o = (UnityEngine.UI.ToggleGroup)obj; allowSwitchOff = o.allowSwitchOff; }
private static void AddVariable(StoryInstance instance, string name, UnityEngine.GameObject control) { instance.SetVariable(name, control); UnityEngine.UI.Text text = control.GetComponent <UnityEngine.UI.Text>(); if (null != text) { instance.SetVariable(string.Format("{0}_Text", name), text); } UnityEngine.UI.Image image = control.GetComponent <UnityEngine.UI.Image>(); if (null != image) { instance.SetVariable(string.Format("{0}_Image", name), image); } UnityEngine.UI.RawImage rawImage = control.GetComponent <UnityEngine.UI.RawImage>(); if (null != rawImage) { instance.SetVariable(string.Format("{0}_RawImage", name), rawImage); } UnityEngine.UI.Button button = control.GetComponent <UnityEngine.UI.Button>(); if (null != button) { instance.SetVariable(string.Format("{0}_Button", name), button); } UnityEngine.UI.Dropdown dropdown = control.GetComponent <UnityEngine.UI.Dropdown>(); if (null != dropdown) { instance.SetVariable(string.Format("{0}_Dropdown", name), dropdown); } UnityEngine.UI.InputField inputField = control.GetComponent <UnityEngine.UI.InputField>(); if (null != inputField) { instance.SetVariable(string.Format("{0}_Input", name), inputField); } UnityEngine.UI.Slider slider = control.GetComponent <UnityEngine.UI.Slider>(); if (null != inputField) { instance.SetVariable(string.Format("{0}_Slider", name), slider); } UnityEngine.UI.Toggle toggle = control.GetComponent <UnityEngine.UI.Toggle>(); if (null != toggle) { instance.SetVariable(string.Format("{0}_Toggle", name), toggle); } UnityEngine.UI.ToggleGroup toggleGroup = control.GetComponent <UnityEngine.UI.ToggleGroup>(); if (null != toggleGroup) { instance.SetVariable(string.Format("{0}_ToggleGroup", name), toggleGroup); } UnityEngine.UI.Scrollbar scrollbar = control.GetComponent <UnityEngine.UI.Scrollbar>(); if (null != scrollbar) { instance.SetVariable(string.Format("{0}_Scrollbar", name), scrollbar); } }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.UI.ToggleGroup o = (UnityEngine.UI.ToggleGroup)obj; o.allowSwitchOff = allowSwitchOff; return(o); }
static int _g_get_allowSwitchOff(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.allowSwitchOff); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_allowSwitchOff(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.UI.ToggleGroup __cl_gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.allowSwitchOff = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static StackObject *SetAllTogglesOff_7(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.ToggleGroup instance_of_this_method = (UnityEngine.UI.ToggleGroup) typeof(UnityEngine.UI.ToggleGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetAllTogglesOff(); return(__ret); }
static StackObject *get_allowSwitchOff_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.ToggleGroup instance_of_this_method = (UnityEngine.UI.ToggleGroup) typeof(UnityEngine.UI.ToggleGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.allowSwitchOff; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
int UnityEngineUIToggleGroup_m_EnsureValidState(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.EnsureValidState( ); return(0); } }
static StackObject *set_allowSwitchOff_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @value = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.ToggleGroup instance_of_this_method = (UnityEngine.UI.ToggleGroup) typeof(UnityEngine.UI.ToggleGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.allowSwitchOff = value; return(__ret); }
int UnityEngineUIToggleGroup_m_ActiveToggles(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); { System.Collections.Generic.IEnumerable <UnityEngine.UI.Toggle> gen_ret = gen_to_be_invoked.ActiveToggles( ); translator.PushAny(L, gen_ret); return(1); } }
int UnityEngineUIToggleGroup_m_AnyTogglesOn(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); { bool gen_ret = gen_to_be_invoked.AnyTogglesOn( ); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } }
static StackObject *set_group_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.ToggleGroup value = (UnityEngine.UI.ToggleGroup) typeof(UnityEngine.UI.ToggleGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Toggle instance_of_this_method; instance_of_this_method = (UnityEngine.UI.Toggle) typeof(UnityEngine.UI.Toggle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.group = value; return(__ret); }
int UnityEngineUIToggleGroup_m_UnregisterToggle(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); { UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle)); gen_to_be_invoked.UnregisterToggle(_toggle); return(0); } }
static int _m_SetAllTogglesOff(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ToggleGroup __cl_gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.SetAllTogglesOff( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static StackObject *ActiveToggles_6(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.ToggleGroup instance_of_this_method = (UnityEngine.UI.ToggleGroup) typeof(UnityEngine.UI.ToggleGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.ActiveToggles(); object obj_result_of_this_method = result_of_this_method; if (obj_result_of_this_method is CrossBindingAdaptorType) { return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance)); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _m_ActiveToggles(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ToggleGroup __cl_gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); try { { System.Collections.Generic.IEnumerable <UnityEngine.UI.Toggle> __cl_gen_ret = __cl_gen_to_be_invoked.ActiveToggles( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_AnyTogglesOn(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ToggleGroup __cl_gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); try { { bool __cl_gen_ret = __cl_gen_to_be_invoked.AnyTogglesOn( ); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static StackObject *NotifyToggleOn_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @sendCallback = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Toggle @toggle = (UnityEngine.UI.Toggle) typeof(UnityEngine.UI.Toggle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.UI.ToggleGroup instance_of_this_method = (UnityEngine.UI.ToggleGroup) typeof(UnityEngine.UI.ToggleGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.NotifyToggleOn(@toggle, @sendCallback); return(__ret); }
static int _m_EnsureValidState(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.EnsureValidState( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_UnregisterToggle(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ToggleGroup __cl_gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); try { { UnityEngine.UI.Toggle toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle)); __cl_gen_to_be_invoked.UnregisterToggle(toggle); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_ActiveToggles(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.ActiveToggles( ); translator.PushAny(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_NotifyToggleOn(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.UI.Toggle>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle)); bool _sendCallback = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.NotifyToggleOn(_toggle, _sendCallback); return(0); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.UI.Toggle>(L, 2)) { UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle)); gen_to_be_invoked.NotifyToggleOn(_toggle); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.ToggleGroup.NotifyToggleOn!")); }
static int _m_NotifyToggleOn(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); { UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle)); gen_to_be_invoked.NotifyToggleOn(_toggle); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.UI.ToggleGroup toggleGroup = SaveGameType.CreateComponent <UnityEngine.UI.ToggleGroup> (); ReadInto(toggleGroup, reader); return(toggleGroup); }