static int _m_SetAllTogglesOff(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _sendCallback = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.SetAllTogglesOff(_sendCallback); return(0); } if (gen_param_count == 1) { gen_to_be_invoked.SetAllTogglesOff( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.ToggleGroup.SetAllTogglesOff!")); }
int UnityEngineUIToggleGroup_m_SetAllTogglesOff(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _sendCallback = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.SetAllTogglesOff(_sendCallback); return(0); } if (gen_param_count == 1) { gen_to_be_invoked.SetAllTogglesOff( ); return(0); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.ToggleGroup.SetAllTogglesOff!")); }
static StackObject *SetAllTogglesOff_7(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.ToggleGroup instance_of_this_method = (UnityEngine.UI.ToggleGroup) typeof(UnityEngine.UI.ToggleGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetAllTogglesOff(); return(__ret); }
static int _m_SetAllTogglesOff(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ToggleGroup __cl_gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.SetAllTogglesOff( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }