static StackObject *EnsureValidState_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.ToggleGroup instance_of_this_method = (UnityEngine.UI.ToggleGroup) typeof(UnityEngine.UI.ToggleGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.EnsureValidState();

            return(__ret);
        }
예제 #2
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        int UnityEngineUIToggleGroup_m_EnsureValidState(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);


            {
                gen_to_be_invoked.EnsureValidState(  );



                return(0);
            }
        }
예제 #3
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        static int _m_EnsureValidState(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.EnsureValidState(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }