/// <summary> /// Add or gets an option from <see cref="Instance"/> /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <param name="defaultValue"></param> /// <returns></returns> public static T AddOrGetOption <T>(string key, T defaultValue = default(T)) { UnityEditor.SettingsManagement.Settings settingsInstance = Instance; if (!settingsInstance.ContainsKey <T>(key)) { SetOption <T>(key, defaultValue); } return(settingsInstance.Get <T>(key)); }
/// <summary> /// Sets an option from <see cref="Instance"/> /// </summary> /// <param name="key"></param> /// <param name="value"></param> /// <typeparam name="T"></typeparam> public static void SetOption <T>(string key, T value) { UnityEditor.SettingsManagement.Settings settingsInstance = Instance; settingsInstance.Set(key, value); settingsInstance.Save(); }