/// <summary>
 ///		Sets an option from <see cref="Instance"/>
 /// </summary>
 /// <param name="key"></param>
 /// <param name="value"></param>
 /// <typeparam name="T"></typeparam>
 public static void SetOption <T>(string key, T value)
 {
     UnityEditor.SettingsManagement.Settings settingsInstance = Instance;
     settingsInstance.Set(key, value);
     settingsInstance.Save();
 }