/// <summary> /// Sets an option from <see cref="Instance"/> /// </summary> /// <param name="key"></param> /// <param name="value"></param> /// <typeparam name="T"></typeparam> public static void SetOption <T>(string key, T value) { UnityEditor.SettingsManagement.Settings settingsInstance = Instance; settingsInstance.Set(key, value); settingsInstance.Save(); }