public static void LoadPlayersUnits() { UnitsManager.LoadPlayersUnits(); }
//////////////////////////////////////////////// //////////////////////////////////////////////// public static void StartGame(Vector3 worldStartLoc) { Debug.Log(" ::::::::::::::::: START GAME :::::::::::::::::: "); UnitsManager.LoadPlayersUnits(worldStartLoc); }
public void StartGame(Vector3 worldNodeLoc) { _unitsManager.LoadPlayersUnits(worldNodeLoc); }