public static void LoadPlayersUnits()
 {
     UnitsManager.LoadPlayersUnits();
 }
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////

    public static void StartGame(Vector3 worldStartLoc)
    {
        Debug.Log(" ::::::::::::::::: START GAME :::::::::::::::::: ");
        UnitsManager.LoadPlayersUnits(worldStartLoc);
    }
Beispiel #3
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 public void StartGame(Vector3 worldNodeLoc)
 {
     _unitsManager.LoadPlayersUnits(worldNodeLoc);
 }