예제 #1
0
 public void TargetTellClientToFindNewPathForUnit(NetworkConnection target, Vector3 finalTarget)
 {
     //if (isLocalPlayer)
     //{
     UnitsManager.MakeActiveUnitMove_CLIENT(finalTarget);
     //  }
 }
예제 #2
0
    //////////////////////////////////////////////

    ////// Dont think this should be here
    public static void SetCubeActive_CLIENT(bool onOff, Vector3 location)
    {
        if (_activeCube)
        {
            _activeCube.GetComponent <CubeLocationScript>().CubeActive(false);
            _activeCube = null;
        }

        if (onOff)
        {
            _activeCube = GetLocationScript_CLIENT(location);
            _activeCube.GetComponent <CubeLocationScript>().CubeActive(true);
            UnitsManager.MakeActiveUnitMove_CLIENT(location);
        }
    }