예제 #1
0
파일: UIManager.cs 프로젝트: vault961/STAC
 public void start()
 {
     uiEvnMgr = UIEventManager.Instance();
     uiEvnMgr.AddEvent(UIEventManager.EventType.NextTurn, OnNextTurn);
     effectPool          = new GameObject("EffectPool").transform;
     effectPool.position = new Vector3(0, 50000, 0);
 }
예제 #2
0
 public void start()
 {
     uiEvnMgr = UIEventManager.Instance();
     uiEvnMgr.AddEvent(UIEventManager.EventType.NextTurn, OnNextTurn);
     charInfo  = new GameObject[4];
     charName  = new GameObject[4];
     charHP    = new GameObject[4];
     charVigor = new GameObject[4];
 }
예제 #3
0
파일: Slider.cs 프로젝트: vault961/STAC
 public void start()
 {
     //uiMgr = GameManager.GetInstance().UiMgr;
     uiMgr = UIEventManager.Instance();
     uiMgr.AddEvent(UIEventManager.EventType.PickChar, OnPickCharacter);
 }
예제 #4
0
 public void start()
 {
     uiEvnMgr = UIEventManager.Instance();
     uiEvnMgr.AddEvent(UIEventManager.EventType.MoveChar, OnActionCharacter);
 }