public void start() { uiEvnMgr = UIEventManager.Instance(); uiEvnMgr.AddEvent(UIEventManager.EventType.NextTurn, OnNextTurn); effectPool = new GameObject("EffectPool").transform; effectPool.position = new Vector3(0, 50000, 0); }
public void start() { uiEvnMgr = UIEventManager.Instance(); uiEvnMgr.AddEvent(UIEventManager.EventType.NextTurn, OnNextTurn); charInfo = new GameObject[4]; charName = new GameObject[4]; charHP = new GameObject[4]; charVigor = new GameObject[4]; }
public void start() { //uiMgr = GameManager.GetInstance().UiMgr; uiMgr = UIEventManager.Instance(); uiMgr.AddEvent(UIEventManager.EventType.PickChar, OnPickCharacter); }
public void start() { uiEvnMgr = UIEventManager.Instance(); uiEvnMgr.AddEvent(UIEventManager.EventType.MoveChar, OnActionCharacter); }