/// <summary> /// 其他UI显示过快可以把这个API给截断,因为其他UI遮挡了Camera的射线检测 /// </summary> /// <param name="go"></param> private void OnPointerUp(GameObject go) { UIEventManager.PointUpEvent(); if (upType == UpEvnetType.OnZoomInPressRelease) { UIEventManager.OnZoomInPressRelease(); } else if (upType == UpEvnetType.OnZoomOutPressRelease) { UIEventManager.OnZoomOutPressRelease(); } }