private void SetDialogInfo(int dialogId) { var data = TableNPCNPCDialogScriptable.Get().GetData(dialogId); if (data != null) { Text_Dialog.text = data.content; TypewriterText.RestartRead(); if (data.Speaker != "我") { Image_LeftSide.gameObject.SetActive(false); Image_RightSide.gameObject.SetActive(true); Image_RightSide.sprite = Sprte_speaker[1]; } else { Image_LeftSide.gameObject.SetActive(true); Image_RightSide.gameObject.SetActive(false); Image_LeftSide.sprite = Sprte_speaker[0]; } } }