public void NextDialogue() { AudioDialogueManager.Instance.StopAllVoices(); m_typewriterEffect.ClearText(); if (m_dialogueBubbleQueue == null) { return; } if (m_dialogueBubbleQueue.Count == 0) { m_panel.gameObject.SetActive(false); if (m_callback != null) { m_callback(); } m_callback = null; return; } DialogueInfo dialogueInfo = m_dialogueBubbleQueue.Dequeue(); transform.position = dialogueInfo.Position; m_dialogueText.text = dialogueInfo.Dialogue; m_typewriterEffect.ShowText(dialogueInfo.Dialogue); if (dialogueInfo.NPCType != NPCType.None) { AudioDialogueManager.Instance.PlayVoiceRandomLine(dialogueInfo.NPCType); } if (dialogueInfo.Callback != null) { dialogueInfo.Callback(); } }