public void CinematicOn() { Debug.Log("다이얼로그 정지, 애니메이션 실행"); if (dialogController == null) { dialogController = (DialogCanvas)UIMgr.Instance.GetCurrentCanvas(); } dialogController.Pause(); timelineController.Play(); }
void OpenChest() { //anim.SetTrigger("open"); timelineController.Play(); }
protected override void ExecutaReaccio() { timelineController.Play(); }