//When flag hits the ground, cutscene is played public void FlagCollided() { flag.GetComponent <BoxCollider2D>().enabled = false; flag.GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezePositionY; timelineController.PlayCutscene(); scoreManager.CountFinalScore(); //Waiting for cutscene to playout before calling the next one timelineController.Invoke("PlayFireworks", 5.9f); }