public void ConstructingControllerStartsTimelines() { var checkTimelines = new Mock<ITimer>(); var updateTimelines = new Mock<ITimer>(); var queue = new Queue<ITimer>(); queue.Enqueue(checkTimelines.Object); queue.Enqueue(updateTimelines.Object); SysTimer.Override = queue.Dequeue; var timelines = new Mock<ITimelines>(); var controller = new TimelineController(timelines.Object); controller.StartTimelines(); checkTimelines.Raise(c => c.Elapsed += null, EventArgs.Empty); updateTimelines.Raise(u => u.Elapsed += null, EventArgs.Empty); checkTimelines.VerifySet(c => c.Interval = 100); checkTimelines.VerifySet(c => c.Interval = 60000); checkTimelines.Verify(c => c.Start()); timelines.Verify(t => t.HomeTimeline()); timelines.Verify(t => t.MentionsTimeline()); updateTimelines.VerifySet(u => u.Interval = 30000); updateTimelines.Verify(u => u.Start()); timelines.Verify(t => t.UpdateTimeStamps()); Assert.That(controller, Is.Not.Null); }
public void ConstructingControllerStartsTimelines() { var checkTimelines = new Mock <ITimer>(); var updateTimelines = new Mock <ITimer>(); var queue = new Queue <ITimer>(); queue.Enqueue(checkTimelines.Object); queue.Enqueue(updateTimelines.Object); SysTimer.Override = queue.Dequeue; var timelines = new Mock <ITimelines>(); var controller = new TimelineController(timelines.Object); controller.StartTimelines(); checkTimelines.Raise(c => c.Elapsed += null, EventArgs.Empty); updateTimelines.Raise(u => u.Elapsed += null, EventArgs.Empty); checkTimelines.VerifySet(c => c.Interval = 100); checkTimelines.VerifySet(c => c.Interval = 60000); checkTimelines.Verify(c => c.Start()); timelines.Verify(t => t.HomeTimeline()); timelines.Verify(t => t.MentionsTimeline()); updateTimelines.VerifySet(u => u.Interval = 30000); updateTimelines.Verify(u => u.Start()); timelines.Verify(t => t.UpdateTimeStamps()); Assert.That(controller, Is.Not.Null); }
public void ConstructingControllerStartsTimelines() { var checkTimelines = new Mock <ITimer>(); var updateTimelines = new Mock <ITimer>(); var friendsBlockedTimelines = new Mock <ITimer>(); var queue = new Queue <ITimer>(); queue.Enqueue(checkTimelines.Object); queue.Enqueue(updateTimelines.Object); SysTimer.ImplementationOverride = queue.Dequeue; var timelines = new Mock <ITimelines>(); var controller = new TimelineController(timelines.Object); controller.StartTimelines(); checkTimelines.Raise(c => c.Elapsed += null, EventArgs.Empty); updateTimelines.Raise(u => u.Elapsed += null, EventArgs.Empty); friendsBlockedTimelines.Raise(u => u.Elapsed += null, EventArgs.Empty); checkTimelines.VerifySet(c => c.Interval = 100); checkTimelines.VerifySet(c => c.Interval = 70000); checkTimelines.Verify(c => c.Start()); timelines.Verify(t => t.UpdateHome()); timelines.Verify(t => t.UpdateMentions()); updateTimelines.VerifySet(u => u.Interval = 100); updateTimelines.VerifySet(u => u.Interval = 30000); updateTimelines.Verify(u => u.Start()); timelines.Verify(t => t.UpdateTimeStamps()); controller.Should().NotBeNull(); }