public void Dispose() { _scoreText.Dispose(); _scoreText = null; _groundMesh.Dispose(); _groundMesh = null; _groundStairsMesh.Dispose(); _groundStairsMesh = null; _groundClusterMesh.Dispose(); _groundClusterMesh = null; _cubeMesh.Dispose(); _cubeMesh = null; _interLeftMesh.Dispose(); _interLeftMesh = null; _interRightMesh.Dispose(); _interRightMesh = null; _interLeftRightMesh.Dispose(); _interLeftRightMesh = null; _trashMesh.Dispose(); _trashMesh = null; _playerMesh.Dispose(); _playerMesh = null; _playerSpriteSheet.Dispose(); _playerSpriteSheet = null; }
public virtual void Dispose() { if (tiles != null) { tiles.Dispose(); tiles = null; } }
public void Dispose() { changePollTimer.Stop(); SpriteSheet.Dispose(); MapSheet.Dispose(); }