protected override void Arrange() { spritesheet = new SpriteSheet(); spritesheet.Add(new Item("Anim_1", 0, 0, 50, 50, 0, 0)) .Add(new Item("Anim_2", 0, 50, 50, 50, 0, 0)) .Add(new Item("Anim_3", 50, 0, 50, 50, 0, 0)) .Add(new Item("Anim_4", 50, 50, 50, 50, 0, 0)); serializer = new Xngine.Tools.Commons.Xml.XmlSerializer(); }
public override void Initialize() { base.Initialize(); var sprite = Scene.Content.Load <Texture2D>("spritesheet"); var atlas = Scene.Content.Load <TextureAtlas>("map"); anim = new SpriteSheet(sprite, atlas); anim.Add("walk", 20, 30, 0.15f); anim.Add("attack", 30, 40, 0.15f, false); anim.Play("walk"); anim.Width = 720; anim.Height = 720; Add(anim); }
public static void Init(params AvailableTextures[] sprite_sheet_textures) { SpriteSheet = new SpriteSheet(); var sprite_sheet_loader = new SpriteSheetLoader(); foreach (var available_texture in sprite_sheet_textures) { SpriteSheet.Add(sprite_sheet_loader.Load(ContentHolder.Get(available_texture), "NeonPartyGamesController." + Engine.Game.Content.RootDirectory + ".textures." + available_texture + ".json")); } }
public SpriteSheet MultiLoad(string imageResourceFormat, int numSheets) { SpriteSheet result = new SpriteSheet(); for (int i = 0; i < numSheets; i++) { string imageResource = string.Format(imageResourceFormat, i); SpriteSheet tmp = Load(imageResource); result.Add(tmp); } return(result); }
public static SpriteSheet Load(string file) { var sheet = new SpriteSheet(); using (var reader = File.OpenText(file)) { while (true) { var firstLine = reader.ReadLine(); if (reader.EndOfStream) { break; } var texturePath = string.IsNullOrEmpty(firstLine) ? reader.ReadLine() : firstLine; var pageSize = reader.ReadLine(); var format = reader.ReadLine(); var filter = reader.ReadLine(); var repeat = reader.ReadLine(); var texture = ResourceManager.GetTexture($"{new FileInfo(file).Directory}/{texturePath}"); while (true) { var nextLine = reader.ReadLine(); if (string.IsNullOrEmpty(nextLine)) { break; } var(regionName, frame) = LoadRegion(reader, nextLine, texture); sheet.Add(regionName, frame); } } } return(sheet); }
public override void Load(Microsoft.Xna.Framework.Content.ContentManager content) { _content = content; loadingDropingObjects(content); loadingBackgrounds(content); loadingSongs(content); FallingItem.FallingSpeed = startingSpeed; startingDifficultyTime = new TimeSpan(0, 0, 3); elapsedArrowTime = TimeSpan.Zero; difficultyTime = startingDifficultyTime; arrowFadeTime = new TimeSpan(0, 0, 0, 5); //SpriteLabel tutorialText = new SpriteLabel("tutorialText", content.Load<SpriteFont>("Fonts/FS14"), "Press the arrows to move!", Vector2.Zero, Color.Black); //tutorialText.Scale = new Vector2(3); //tutorialText.Position = new Vector2(RenderTarget.Width / 2 - tutorialText.Width / 2, RenderTarget.Height - tutorialText.Height * 2); //tutorialText.IsVisible = Global.Tutorial; _columns = new Column[fallingLocation.Length]; for (int i = 0; i < _columns.Length; i++) { _columns[i] = new Column(fallingLocation[i].X.ToInt(true), RenderTarget.Height); } _columns[0].NextColumns.Add(_columns[1]); //_columns[1].NextColumns.Add(_columns[0]); _columns[1].NextColumns.Add(_columns[2]); //_columns[2].NextColumns.Add(_columns[1]); _columns[2].NextColumns.Add(_columns[3]); _columns[3].NextColumns.Add(_columns[2]); backGround = new Sprite("backGround", Global.Backgrounds[Global.CurrentBackgroundIndex], Vector2.Zero, Color.White); leftHelpButton = new Sprite("leftButton", content.Load <Texture2D>("Screen Images/Left Arrow"), Vector2.Zero, Color.White); leftHelpButton.Scale = new Vector2(.8f); leftHelpButton.Position = new Vector2(0, RenderTarget.Height - leftHelpButton.Height * 3f); leftHelpButton.Color = Color.Lerp(Color.White, Color.Transparent, .3f); //leftHelpButton.Effect = SpriteEffects.FlipHorizontally; rightHelpButton = new Sprite("rightButton", content.Load <Texture2D>("Screen Images/Right Arrow"), Vector2.Zero, Color.White); rightHelpButton.Scale = leftHelpButton.Scale; rightHelpButton.Position = new Vector2(RenderTarget.Width - rightHelpButton.Width, leftHelpButton.Y); rightHelpButton.Color = Color.Lerp(Color.White, Color.Transparent, .3f); _fpsLabel = new SpriteLabel("SpeedLabel", content.Load <SpriteFont>("Fonts/dnk24"), String.Empty, Vector2.Zero, Color.Black); _fpsLabel.Text = String.Format("Speed: {0}", FallingItem.FallingSpeed); _fpsLabel.Scale = new Vector2(3); _fpsLabel.Y = RenderTarget.Height - _fpsLabel.Height; _fpsLabel.IsVisible = false; //death Texture2D firstDeathFrame = content.Load <Texture2D>("Characters/Effects/Death/explosion1"); SpriteSheet deathSprite = new SpriteSheet("RedPanda", Vector2.Zero, Color.White, firstDeathFrame); for (int i = 2; i < 6; i++) { Sprite deathFrame = new Sprite("RedPanda", content.Load <Texture2D>(String.Format("Characters/Effects/Death/explosion{0}", i)), Vector2.Zero, Color.White); deathSprite.Add(deathFrame); } foreach (Sprite frame in deathSprite) { frame.Origin = new Vector2(frame.Width / 2, frame.Height / 3 * 2); frame.Scale = new Vector2(0.8f); } deathSprite.AnimateTime = TimeSpan.FromMilliseconds(100); deathSprite.AnimationFinish += deathSprite_AnimationFinish; playerIndex = 1; //ria load Sprite idleRiaFrame = new Sprite("RedPanda", content.Load <Texture2D>("Characters/RedPanda/Ria/0"), Vector2.Zero, Color.White); idleRiaFrame.Origin = new Vector2(380, idleRiaFrame.Height); Texture2D test = content.Load <Texture2D>("Characters/RedPanda/Ria/1"); SpriteSheet movingRiaFrames = new SpriteSheet("RedPanda", Vector2.Zero, Color.White, test); for (int i = 2; i < 7; i++) { Sprite frame = new Sprite("RedPanda", content.Load <Texture2D>(String.Format("Characters/RedPanda/Ria/{0}", i)), Vector2.Zero, Color.White); movingRiaFrames.Add(frame); } movingRiaFrames.Origin = new Vector2(380, test.Height); movingRiaFrames.AnimateTime = TimeSpan.FromMilliseconds(25 / (_level + 1));//speed animation up according to level. Kevin movingRiaFrames.AnimationFinish += movingRiaFrames_AnimationFinish; player = new Character(new ISprite[] { idleRiaFrame, movingRiaFrames, deathSprite }); player.Position = new Vector2(fallingLocation[playerIndex].X - 1, RenderTarget.Height - 50); direction = Direction.None; //SpriteCollection.Add(tutorialText); SpriteCollection.Add(backGround); SpriteCollection.Add(_fpsLabel); SpriteCollection.Add(leftHelpButton); SpriteCollection.Add(rightHelpButton); string leftSwipeFile = String.Empty; string rightSwipeFile = String.Empty; XnaAudio.MediaPlayer.Volume = 1; SpriteCollection.NameCheck = false; SpriteCollection.Add(player); foreach (Column column in _columns) { foreach (FallingItem item in column.Pool) { SpriteCollection.Add(item); } } if (Global.Control == ControlTypes.Swipe) { leftHelpButton.IsVisible = false; rightHelpButton.IsVisible = false; } else { leftHelpButton.IsVisible = true; rightHelpButton.IsVisible = true; } _lastSpwaned = _columns[0]; Column.OffSet = player.BoundingBox.Height + player.BoundingBox.Height / 4; leftSwipeFile = "Sounds/Effects/Air 1 swipe to left"; rightSwipeFile = "Sounds/Effects/Air 2 swipe to right"; #if !WINDOWS TouchManager touch = TouchManager.Instance; touch.GestureOccured += touch_GestureOccured; #endif SpriteLabel helperLabel = new SpriteLabel("helperLabel", content.Load <SpriteFont>("Fonts/dnk48"), String.Empty, new Vector2(RenderTarget.Width / 2, RenderTarget.Height / 2), Color.White); helperLabel.Y += 425; helperLabel.Origin = new Vector2(helperLabel.Width / 2, helperLabel.Height / 2); //helperLabel.Scale = new Vector2(1); SpriteCollection.Add(helperLabel); timeLabel = new SpriteLabel("timeLabel", content.Load <SpriteFont>("Fonts/dnk72"), String.Empty, Vector2.Zero, Color.Black); timeLabel.Position = new Vector2(RenderTarget.Width / 2, 30); //timeLabel.Scale = new Vector2(2); SpriteCollection.Add(timeLabel); controlLabel = new HighScoreControl("controlLabel", ControlTypes.Tap, new Vector2(0, 30)); controlLabel.Scale = new Vector2(0.5f); controlLabel.X = RenderTarget.Width - controlLabel.Width - 30; controlLabel.IsVisible = false; SpriteCollection.Add(controlLabel); deathSound = content.Load <SoundEffect>("Sounds/Effects/DeathSound"); //content.Load<XnaAudio.Song>("Sounds/DeathSound"); leftSwipe = content.Load <SoundEffect>(leftSwipeFile); //content.Load<XnaAudio.Song>(leftSwipeFile); rightSwipe = content.Load <SoundEffect>(rightSwipeFile); // content.Load<XnaAudio.Song>(rightSwipeFile); highScoreSound = content.Load <SoundEffect>("Sounds/Effects/RD High Score"); _level = 0; SpriteCollection.IsReadOnly = true; }