public void LoadSorcerers(Sorcerer sorcerer)
        {
            var sorcererTexture = _content.Load <Texture2D>("Sorcerer/sorcerer_attack");

            sorcerer.LoadAllFrames(
                CharacterAction.Fight,
                sorcererTexture,
                numberOfColumns: 10,
                numberOfRows: 1,
                dimensions: new Vector2(200, 200));

            sorcererTexture = _content.Load <Texture2D>("Sorcerer/sorcerer_slide");

            sorcerer.LoadAllFrames(
                CharacterAction.Walk,
                sorcererTexture,
                numberOfColumns: 8,
                numberOfRows: 7,
                dimensions: new Vector2(100, 100));

            sorcererTexture = _content.Load <Texture2D>("Sorcerer/sorcerer_die");

            sorcerer.LoadAllFrames(
                CharacterAction.Die,
                sorcererTexture,
                numberOfColumns: 4,
                numberOfRows: 4,
                dimensions: new Vector2(100, 100));
        }