public void LoadSorcerers(Sorcerer sorcerer) { var sorcererTexture = _content.Load <Texture2D>("Sorcerer/sorcerer_attack"); sorcerer.LoadAllFrames( CharacterAction.Fight, sorcererTexture, numberOfColumns: 10, numberOfRows: 1, dimensions: new Vector2(200, 200)); sorcererTexture = _content.Load <Texture2D>("Sorcerer/sorcerer_slide"); sorcerer.LoadAllFrames( CharacterAction.Walk, sorcererTexture, numberOfColumns: 8, numberOfRows: 7, dimensions: new Vector2(100, 100)); sorcererTexture = _content.Load <Texture2D>("Sorcerer/sorcerer_die"); sorcerer.LoadAllFrames( CharacterAction.Die, sorcererTexture, numberOfColumns: 4, numberOfRows: 4, dimensions: new Vector2(100, 100)); }