public void SetMenuData() { ActiveType = UnitType.Trooper; Header.Tabs.SetTabsData(); Header.SetHeaderData(); Roster.SetUnitsData(); Info.SetInfoData(); Sidebar.SetSidebarData(); }
public void SetMenuData() { ActiveProductGroup = ProductGroup.Weapon; ActiveUnitType = UnitType.Trooper; ActiveProductType = ProductType.WeaponSpeed; ActiveQuality = ItemQuality.Common; Header.SetHeaderData(); Tabs.SetTabsData(); Products.CreateProductCells(); Scheme.Items.SetItemsData(); Scheme.SetSchemeData(); Sidebar.SetSidebarData(); }