public void SetMenuData()
        {
            ActiveType = UnitType.Trooper;

            Header.Tabs.SetTabsData();
            Header.SetHeaderData();
            Roster.SetUnitsData();
            Info.SetInfoData();
            Sidebar.SetSidebarData();
        }
        public void SetMenuData()
        {
            ActiveProductGroup = ProductGroup.Weapon;
            ActiveUnitType     = UnitType.Trooper;
            ActiveProductType  = ProductType.WeaponSpeed;
            ActiveQuality      = ItemQuality.Common;

            Header.SetHeaderData();
            Tabs.SetTabsData();
            Products.CreateProductCells();
            Scheme.Items.SetItemsData();
            Scheme.SetSchemeData();
            Sidebar.SetSidebarData();
        }