private void UpdatePlayingState(GameTime gameTime) { Utility.tdGameTimer += gameTime.ElapsedGameTime; difficultyCooldown.Update(gameTime); if (difficultyCooldown.IsExpired) { difficultyCooldown.Reset(); Utility.GameDifficulty++; } Utility.board.Update(gameTime); HoveringOverTowerChecker(); TowerMovementChecker(); TowerHotkeyHandler(); TowerSwitchInput(); sidebarUI.Update(gameTime); input.Update(); if (input.MouseRightButtonPressed && IsWithinDimensions()) { if (Utility.MaxTowers > Utility.TowerList.Count) { AddTower(input.MouseToGameGrid().X, input.MouseToGameGrid().Y, Utility.TowerType.FlameThrower, Utility.TowerList.Count + 1); } } for (int i = Utility.TowerList.Count - 1; i >= 0; i--) { Tile currenttile = Utility.board.GetTile(new Point(Utility.TowerList[i].X, Utility.TowerList[i].Y)); if (Utility.board.IsTileOnPath(currenttile)) { Utility.TowerList[i].IsDisabled = true; } else { Utility.TowerList[i].IsDisabled = false; } Utility.TowerList[i].Update(gameTime); } /* * if (input.MouseLeftButtonPressed) * { * if (Utility.board.Paths.Count > 0) * { * Minion m = new Minion(0, 0, Utility.MinionType.fast); * Utility.board.Paths[0].AddMinion(m); * } * } */ }