protected override void UpdateState() { timeOut += Time.deltaTime * 1000.0f; if (timeOut > TimeOutInterval) { SendValue(); timeOut = 0; } if (Input.GetKeyDown(KeyCode.C)) { _calibrating = true; for (int i = 0; i < 4; ++i) { _samples[i].Clear(); } } _serial.Update(); }
protected override void UpdateState() { SendValue(); _serial.Update(); }