예제 #1
0
            public static void Load(Scene scene, Ref loaderRef)
            {
                GameObjectLoader loader = SceneUtils.FindInScene <GameObjectLoader>(scene, loaderRef._loaderName);

                if (loader != null)
                {
                    loader.Load();
                }
            }
예제 #2
0
            public static GameObject GetObject(Scene scene, int sceneObjectID)
            {
                GameObject obj = null;

                if (sceneObjectID != -1)
                {
                    SceneIndexer indexer = SceneUtils.FindInScene <SceneIndexer>(scene);

                    if (indexer != null)
                    {
                        obj = indexer.GetObject(sceneObjectID);
                    }
                }

                return(obj);
            }
예제 #3
0
                private static void UpdateSceneIndex(Scene scene)
                {
                    //Find SceneIndexer and update its caches list
                    SceneIndexer indexer = SceneUtils.FindInScene <SceneIndexer>(scene);

                    //Create a new one if one doesn't exist
                    if (indexer == null)
                    {
                        GameObject newObj = new GameObject("SceneIndexer");
                        EditorSceneManager.MoveGameObjectToScene(newObj, scene);
                        indexer = newObj.AddComponent <SceneIndexer>();
                    }

                    indexer.CacheSceneObjects();

                    //Hack, save string on save scene
                    Localisation.SaveStrings();
                }
                private static void UpdateSceneIndex(Scene scene)
                {
                    //Find SceneIndexer and update its caches list
                    SceneIndexer indexer = SceneUtils.FindInScene <SceneIndexer>(scene);

                    //Create a new one if one doesn't exist
                    if (indexer == null)
                    {
                        GameObject gameObject = new GameObject("Scene Indexer", typeof(SceneIndexer))
                        {
                            hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.NotEditable
                        };

                        SceneManager.MoveGameObjectToScene(gameObject, scene);
                        indexer = gameObject.GetComponent <SceneIndexer>();
                    }

                    indexer.CacheSceneObjects();
                }