private static MinionShake[] FindAllMinionShakers(GameObject shakeTrigger) { Card sourceCard = null; Spell spell = SceneUtils.FindComponentInThisOrParents <Spell>(shakeTrigger); if (spell != null) { sourceCard = spell.GetSourceCard(); } List <MinionShake> list = new List <MinionShake>(); foreach (Zone zone in ZoneMgr.Get().FindZonesForTag(TAG_ZONE.PLAY)) { if (zone.GetType() != typeof(ZoneHero)) { foreach (Card card2 in zone.GetCards()) { if (card2 != sourceCard) { MinionShake componentInChildren = card2.GetComponentInChildren <MinionShake>(); Log.Kyle.Print(string.Format("Minion Shake Search:{0}", card2), new object[0]); if (componentInChildren != null) { list.Add(componentInChildren); Log.Kyle.Print(string.Format("Minion Shake Found:{0}", card2), new object[0]); } } } } } return(list.ToArray()); }
public bool HasCardDef(GameObject go) { CardDef def = SceneUtils.FindComponentInThisOrParents <CardDef>(go); if (def == null) { return(false); } return(this.m_cachedCardDefs.ContainsValue(def)); }
private static bool ShouldCheckGameplayForPlayMakerMouseInput(GameObject go) { if (SceneMgr.Get() == null) { return(false); } if (!SceneMgr.Get().IsInGame()) { return(false); } if (((LoadingScreen.Get() != null) && LoadingScreen.Get().IsPreviousSceneActive()) && (SceneUtils.FindComponentInThisOrParents <LoadingScreen>(go) != null)) { return(false); } if (SceneUtils.FindComponentInThisOrParents <BaseUI>(go) != null) { return(false); } return(true); }
private void Start() { Actor actor = SceneUtils.FindComponentInThisOrParents <Actor>(base.gameObject); if (actor == null) { Spell message = SceneUtils.FindComponentInParents <Spell>(base.gameObject); if (message != null) { Debug.Log(message); Debug.Log(message.GetSourceCard()); actor = message.GetSourceCard().GetActor(); } } if (actor == null) { Debug.LogError(string.Format("SnapActorToGameObject on {0} failed to find Actor object!", base.gameObject.name)); base.enabled = false; } else { this.m_actorTransform = actor.transform; } }
public static Actor GetParentActor(Spell spell) { return(SceneUtils.FindComponentInThisOrParents <Actor>(spell.gameObject)); }
private void Init(bool forceRender) { if (!this.m_Init || forceRender) { if (this.m_Actor == null) { this.m_Actor = SceneUtils.FindComponentInThisOrParents <Actor>(base.gameObject); if (this.m_Actor == null) { Debug.LogError(string.Format("{0} Ghost card effect failed to find Actor!", base.transform.root.name)); base.enabled = false; return; } } this.m_CardMesh = this.m_Actor.m_cardMesh; this.m_CardFrontIdx = this.m_Actor.m_cardFrontMatIdx; this.m_PremiumRibbonIdx = this.m_Actor.m_premiumRibbon; this.m_PortraitMesh = this.m_Actor.m_portraitMesh; this.m_PortraitFrameIdx = this.m_Actor.m_portraitFrameMatIdx; this.m_NameMesh = this.m_Actor.m_nameBannerMesh; this.m_DescriptionMesh = this.m_Actor.m_descriptionMesh; this.m_DescriptionTrimMesh = this.m_Actor.m_descriptionTrimMesh; this.m_RarityFrameMesh = this.m_Actor.m_rarityFrameMesh; if (this.m_Actor.m_attackObject != null) { Renderer component = this.m_Actor.m_attackObject.GetComponent <Renderer>(); if (component != null) { this.m_AttackMesh = component.gameObject; } if (this.m_AttackMesh == null) { foreach (Renderer renderer2 in this.m_Actor.m_attackObject.GetComponentsInChildren <Renderer>()) { if (renderer2.GetComponent <UberText>() == null) { this.m_AttackMesh = renderer2.gameObject; } } } } if (this.m_Actor.m_healthObject != null) { Renderer renderer3 = this.m_Actor.m_healthObject.GetComponent <Renderer>(); if (renderer3 != null) { this.m_HealthMesh = renderer3.gameObject; } if (this.m_HealthMesh == null) { foreach (Renderer renderer4 in this.m_Actor.m_healthObject.GetComponentsInChildren <Renderer>()) { if (renderer4.GetComponent <UberText>() == null) { this.m_HealthMesh = renderer4.gameObject; } } } } this.m_ManaCostMesh = this.m_Actor.m_manaObject; this.m_RacePlateMesh = this.m_Actor.m_racePlateObject; this.m_EliteMesh = this.m_Actor.m_eliteObject; this.StoreOrgMaterials(); this.m_R2T_BaseCard = base.GetComponent <RenderToTexture>(); this.m_R2T_BaseCard.m_ObjectToRender = this.m_Actor.GetRootObject(); if ((this.m_R2T_BaseCard.m_Material != null) && this.m_R2T_BaseCard.m_Material.HasProperty("_Seed")) { this.m_R2T_BaseCard.m_Material.SetFloat("_Seed", UnityEngine.Random.Range((float)0f, (float)1f)); } this.m_Init = true; } }
private void Start() { this.m_Actor = SceneUtils.FindComponentInThisOrParents <Actor>(base.gameObject); }