public void ActivateObjectContainer(bool enable) { if (this.m_ObjectContainer != null) { SceneUtils.EnableRenderers(this.m_ObjectContainer, enable); } }
protected override void ShowImpl() { base.ShowImpl(); if (this.m_activeSplat != null) { SceneUtils.EnableRenderers(this.m_activeSplat.gameObject, true); this.m_DamageTextMesh.gameObject.SetActive(true); } }
private void Awake() { s_instance = this; SceneUtils.EnableRenderers(this.m_Highlight, false); SceneUtils.EnableRenderers(this.m_EnemyHighlight, false); if (LoadingScreen.Get() != null) { LoadingScreen.Get().NotifyMainSceneObjectAwoke(base.gameObject); } }
protected virtual void AnimateShow() { iTween.Stop(base.gameObject); this.m_shown = true; this.m_showAnimationFinished = false; base.gameObject.SetActive(true); SceneUtils.EnableRenderers(base.gameObject, false); this.DisableCancelButton(); this.ShowPopup(); this.AnimateBlurBlendOn(); }
private void UpdateHighlight() { if (this.m_highlightEnabled) { SceneUtils.EnableRenderers(this.m_Highlight, this.m_highlightEnabled); this.m_Highlight.GetComponent <Animation>().Play("Glow_PlayArea_Player_On"); } else { this.m_Highlight.GetComponent <Animation>().Play("Glow_PlayArea_Player_Off"); } }
protected override void ShowPopup() { SoundManager.Get().LoadAndPlay("FindOpponent_mechanism_start"); base.ShowPopup(); PlayMakerFSM component = base.GetComponent <PlayMakerFSM>(); FsmBool @bool = component.FsmVariables.FindFsmBool("PlaySpinningMusic"); if (@bool != null) { @bool.Value = this.m_gameMode != SceneMgr.Mode.TAVERN_BRAWL; } component.SendEvent("Birth"); SceneUtils.EnableRenderers(this.m_nameContainer, false); base.m_title.gameObject.SetActive(true); this.m_tipOfTheDay.gameObject.SetActive(true); Navigation.Push(new Navigation.NavigateBackHandler(this.OnNavigateBack)); }
private void ActivateArrow(bool active) { this.m_isActive = active; SceneUtils.EnableRenderers(this.m_arrow.gameObject, false); this.m_hunterReticle.SetActive(false); if (active) { if (this.m_ReticleType == TARGET_RETICLE_TYPE.DefaultArrow) { SceneUtils.EnableRenderers(this.m_arrow.gameObject, active && this.m_showArrow); } else if (this.m_ReticleType == TARGET_RETICLE_TYPE.HunterReticle) { this.m_hunterReticle.SetActive(active && this.m_showArrow); } else { UnityEngine.Debug.LogError("Unknown Target Reticle Type!"); } } }
protected override void OnAction(SpellStateType prevStateType) { base.OnAction(prevStateType); Entity entity = base.GetSourceCard().GetEntity(); Actor actor = SceneUtils.FindComponentInParents <Actor>(this); GameObject main = this.m_minionPieces.m_main; bool flag = entity.HasTag(GAME_TAG.PREMIUM); if (flag) { main = this.m_minionPieces.m_premium; SceneUtils.EnableRenderers(this.m_minionPieces.m_main, false); } GameObject portraitMesh = actor.GetPortraitMesh(); main.GetComponent <Renderer>().material = portraitMesh.GetComponent <Renderer>().sharedMaterial; main.SetActive(true); SceneUtils.EnableRenderers(main, true); if (entity.HasTaunt()) { if (flag) { this.m_minionPieces.m_taunt.GetComponent <Renderer>().material = this.m_premiumTauntMaterial; } this.m_minionPieces.m_taunt.SetActive(true); SceneUtils.EnableRenderers(this.m_minionPieces.m_taunt, true); } if (entity.IsElite()) { if (flag) { this.m_minionPieces.m_legendary.GetComponent <Renderer>().material = this.m_premiumEliteMaterial; } this.m_minionPieces.m_legendary.SetActive(true); SceneUtils.EnableRenderers(this.m_minionPieces.m_legendary, true); } this.m_attack.SetGameStringText(entity.GetATK().ToString()); this.m_health.SetGameStringText(entity.GetHealth().ToString()); }
public void Show() { SceneUtils.EnableRenderers(base.gameObject, true); }
public void Hide() { SceneUtils.EnableRenderers(base.gameObject, false); }
private void LoadArrowCallback(string actorName, GameObject actorObject, object callbackData) { this.m_arrow = actorObject; SceneUtils.EnableRenderers(this.m_arrow.gameObject, false); this.ShowBullseye(false); }
private void EnableAllRenderers(bool enabled) { SceneUtils.EnableRenderers(this.m_BloodSplat.gameObject, enabled); SceneUtils.EnableRenderers(this.m_HealSplat.gameObject, enabled); this.m_DamageTextMesh.gameObject.SetActive(enabled); }