internal static ChromaBehaviour CreateNewInstance() { IsLoadingSong = true; ChromaLogger.Log("ChromaBehaviour attempting creation.", ChromaLogger.Level.DEBUG); ClearInstance(); if (SceneUtils.IsTargetGameScene(SceneManager.GetActiveScene().buildIndex)) { GameObject instanceObject = new GameObject("ChromaBehaviour"); ChromaBehaviour behaviour = instanceObject.AddComponent <ChromaBehaviour>(); _instance = behaviour; ChromaLogger.Log("ChromaBehaviour instantiated.", ChromaLogger.Level.DEBUG); return(behaviour); } else { ChromaLogger.Log("Invalid scene index."); return(null); } }
public static void RefreshLights() { try { ChromaLogger.Log("Refreshing Lights"); Color ambientLight = ColourManager.LightAmbient; Color red = ColourManager.LightAmbient; Color blue = ColourManager.LightAmbient; Color redLight = ColourManager.LightAmbient; Color blueLight = ColourManager.LightAmbient; Color platform = ColourManager.LightAmbient; Color signA = ColourManager.LightAmbient; Color signB = ColourManager.LightAmbient; Color laser = ColourManager.LaserPointerColour; string ambientSound = null; RefreshLightsEvent?.Invoke(ref ambientLight, ref red, ref blue, ref redLight, ref blueLight, ref platform, ref signA, ref signB, ref laser, ref ambientSound); //ColourManager.RecolourAllLights(ColourManager.LightA, ColourManager.LightB); ResetAllLights(); ColourManager.RecolourAmbientLights(ambientLight); if (!SceneUtils.IsTargetGameScene(SceneManager.GetActiveScene())) { ColourManager.RecolourNeonSign(signA, signB); ColourManager.RecolourMenuStuff(red, blue, redLight, blueLight, platform, laser); } if (ambientSound == null) { AudioUtil.Instance.StopAmbianceSound(); } else { AudioUtil.Instance.StartAmbianceSound(ambientSound); } } catch (Exception e) { ChromaLogger.Log("Error refreshing lights!"); ChromaLogger.Log(e, ChromaLogger.Level.WARNING); } }
private bool OnNavigateBack() { UnityEngine.Debug.Log("navigating back!"); if (!this.m_DoneButton.m_button.activeSelf) { return(false); } foreach (GameObject obj2 in this.m_RewardObjects) { if (obj2 != null) { PlayMakerFSM rfsm = obj2.GetComponent <PlayMakerFSM>(); if (rfsm != null) { rfsm.SendEvent("Death"); } foreach (UberText text in obj2.GetComponentsInChildren <UberText>()) { object[] args = new object[] { "alpha", 0f, "time", 0.8f, "includechildren", true, "easetype", iTween.EaseType.easeInOutCubic }; iTween.FadeTo(text.gameObject, iTween.Hash(args)); } RewardCard componentInChildren = obj2.GetComponentInChildren <RewardCard>(); if (componentInChildren != null) { componentInChildren.Death(); } } } SceneUtils.EnableColliders(this.m_DoneButton.gameObject, false); this.m_DoneButton.RemoveEventListener(UIEventType.RELEASE, new UIEvent.Handler(this.OnDoneButtonPressed)); Spell component = this.m_DoneButton.m_button.GetComponent <Spell>(); component.AddFinishedCallback(new Spell.FinishedCallback(this.OnDoneButtonHidden)); component.ActivateState(SpellStateType.DEATH); CollectionManager.Get().RemoveAchievesCompletedListener(new CollectionManager.DelOnAchievesCompleted(this.OnCollectionAchievesCompleted)); if (this.m_addRewardsToCacheValues) { this.AddRewardsToCacheValues(); } return(true); }
string value2Str(double value, ValueType valueType) { var res = ""; switch (valueType) { case ValueType.Number: return(value.ToString()); case ValueType.Double: return(SceneUtils.double2Str(value)); case ValueType.Percent: return(SceneUtils.double2Perc(value)); case ValueType.Sign: res = value.ToString(); if (value > 0) { res = "+" + res; } break; case ValueType.SignDouble: res = SceneUtils.double2Str(value); if (value > 0) { res = "+" + res; } break; case ValueType.SignPercent: res = SceneUtils.double2Perc(value); if (value > 0) { res = "+" + res; } break; case ValueType.TimeSpan: return(SceneUtils.time2Str(value / 1000.0)); } return(res); }
public void Init() { if (this.m_heroActor == null) { this.m_heroActor = AssetLoader.Get().LoadActor("Card_Play_Hero", false, false).GetComponent <Actor>(); this.m_heroActor.SetUnlit(); this.m_heroActor.Show(); this.m_heroActor.GetHealthObject().Hide(); this.m_heroActor.GetAttackObject().Hide(); GameUtils.SetParent(this.m_heroActor, this.m_heroContainer, true); SceneUtils.SetLayer(this.m_heroActor, this.m_heroContainer.layer); } if (this.m_heroPowerActor == null) { this.m_heroPowerActor = AssetLoader.Get().LoadActor("Card_Play_HeroPower", false, false).GetComponent <Actor>(); this.m_heroPowerActor.SetUnlit(); this.m_heroPowerActor.Show(); GameUtils.SetParent(this.m_heroPowerActor, this.m_heroPowerContainer, true); SceneUtils.SetLayer(this.m_heroPowerActor, this.m_heroPowerContainer.layer); } }
private void GetSwizzledTarget() { if (!string.IsNullOrEmpty(SavedTarget)) { var goList = SceneUtils.FindAllGameObjects(SavedTarget); if (goList.Count == 1) { Target = goList[0].transform; } else if (goList.Count == 0) { CDebug.LogEx(string.Format("Couldn't find target '{0}' when restoring {1}", SavedTarget, this.name), LogLevel.Error, this); } else { CDebug.LogEx(string.Format("Found multiple target '{0}' when restoring {1}", SavedTarget, this.name), LogLevel.Error, this); } SavedTarget = null; } }
public static void LaunchSavedGame(MonoBehaviour ReferenceScript, string SaveGame = "AutoSave.bin") { Nullable <SaveManager.SaveGame> SavedGame = SaveManager.LoadGame(SaveGame); if (SavedGame == null) { UiDialog.ShowWarningDialog("Couldn't load " + SaveGame + "...try to start a new game...."); return; } Debug.Log("LaunchSavedGame Loading " + SaveGame); if (GameHandler.Instance) { GameHandler.Instance.CleanUp(); //GameHandler.Instance.CleanUp(); } Debug.Log("Loading scene: " + SavedGame.Value.SceneName); //GameObject FantomGameObject = new GameObject(); //MonoBehaviour Dummy = FantomGameObject.AddComponent<MonoBehaviour>(); InputManager.Instance.StartCoroutine(SceneUtils.LoadSceneAsync(SavedGame.Value)); //Debug.Log("GameHandler resuming load: " + GameHandler.Instance.IsPaused); }
// Start is called before the first frame update void Awake() { SceneUtils.MakeSureSceneIsLoaded(MenuScene); SceneUtils.MakeSureSceneIsLoaded(GameScene, active: true); SceneUtils.SceneLoaded += s => { if (s == MenuScene) { BindMainMenu(); return; } if (s == GameOverScene) { BindGameOver(); return; } }; OriginShifter.Shifted += OnShifted; }
public override void OnInspectorGUI() { EditorGUILayout.PropertyField(_widthProperty); EditorGUILayout.PropertyField(_heightProperty); if (GUILayout.Button("MakeShot")) { MakeShot(); } if (GUILayout.Button("Move camera to editor view")) { Camera camera = _gameObject.GetComponent <Camera>(); if (camera) { SceneUtils.MoveCameraToEditorView(camera); } } serializedObject.ApplyModifiedProperties(); }
public override void Show() { base.Show(); this.InitInfo(); this.UpdateAll(this.m_popupInfo); Transform transform = base.transform; transform.localPosition += this.m_popupInfo.m_offset; if (this.m_popupInfo.m_layerToUse.HasValue) { SceneUtils.SetLayer(this, this.m_popupInfo.m_layerToUse.Value); } if (this.m_popupInfo.m_disableBlocker) { this.m_clickCatcher.SetActive(false); } base.DoShowAnimation(); bool active = ((this.m_popupInfo == null) || !this.m_popupInfo.m_layerToUse.HasValue) || (((GameLayer)this.m_popupInfo.m_layerToUse.Value) == GameLayer.UI); UniversalInputManager.Get().SetSystemDialogActive(active); }
private void ActivateArrow(bool active) { this.m_isActive = active; SceneUtils.EnableRenderers(this.m_arrow.gameObject, false); this.m_hunterReticle.SetActive(false); if (active) { if (this.m_ReticleType == TARGET_RETICLE_TYPE.DefaultArrow) { SceneUtils.EnableRenderers(this.m_arrow.gameObject, active && this.m_showArrow); } else if (this.m_ReticleType == TARGET_RETICLE_TYPE.HunterReticle) { this.m_hunterReticle.SetActive(active && this.m_showArrow); } else { UnityEngine.Debug.LogError("Unknown Target Reticle Type!"); } } }
/// <summary> /// 击中判断 /// </summary> /// <param name="sp">屏幕位置点</param> /// <param name="eventCamera">摄像机</param> /// <returns>是否击中</returns> public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera) { if (raycastTarget) { // sp 转换为当前 RT 内的点的位置 Vector2 local = SceneUtils.screen2Local( sp, rectTransform, eventCamera); int cnt = getEdgeCount(); float deltaAngle = 360f / cnt; for (int i = 0; i < cnt; i++) { if (isInPolygon(i, deltaAngle, local)) { return(true); } } } return(false); }
public void OnLoad(SpellState state) { if (this.m_Target == Target.AS_SPECIFIED) { if (this.m_GameObject == null) { Debug.LogError("Error: spell state anim target has a null game object after load"); } } else if (this.m_Target == Target.ACTOR) { Actor actor = SceneUtils.FindComponentInParents <Actor>(state.transform); if ((actor == null) || (actor.gameObject == null)) { Debug.LogError("Error: spell state anim target has a null game object after load"); } else { this.m_GameObject = actor.gameObject; this.SetupAnimation(); } } else if (this.m_Target == Target.ROOT_OBJECT) { Actor actor2 = SceneUtils.FindComponentInParents <Actor>(state.transform); if ((actor2 == null) || (actor2.gameObject == null)) { Debug.LogError("Error: spell state anim target has a null game object after load"); } else { this.m_GameObject = actor2.GetRootObject(); this.SetupAnimation(); } } else { Debug.LogWarning("Error: unimplemented spell anim target"); } }
private void OnActorLoaded(string name, GameObject go, object callbackData) { if (go == null) { UnityEngine.Debug.LogWarning(string.Format("DeckHelper.OnActorLoaded() - FAILED to load actor \"{0}\"", name)); } else { Actor component = go.GetComponent <Actor>(); if (component == null) { UnityEngine.Debug.LogWarning(string.Format("DeckHelper.OnActorLoaded() - ERROR actor \"{0}\" has no Actor component", name)); } else { component.transform.parent = base.transform; SceneUtils.SetLayer(component, base.gameObject.layer); ActorLoadCallback callback = (ActorLoadCallback)callbackData; RDMDeckEntry choice = callback.choice; EntityDef entityDef = choice.EntityDef; CardDef cardDef = callback.cardDef; CardFlair cardFlair = choice.Flair; component.SetEntityDef(entityDef); component.SetCardDef(cardDef); component.SetCardFlair(cardFlair); component.UpdateAllComponents(); component.gameObject.name = cardDef.name + "_actor"; component.GetCollider().gameObject.AddComponent <DeckHelperVisual>().SetActor(component); this.m_actors.Add(component); if (this.HaveActorsForAllChoices()) { this.PositionAndShowChoices(); } else { component.Hide(); } } } }
// Use this for initialization public virtual void Start() { alienTargetManager = SceneUtils.FindObject <AlienTargetManager>(); alienInputActions = AlienInputActions.CreateWithDefaultBindings(); leftStickControl = SceneUtils.FindObject <LeftStickControl>(); animationManager = GetComponentInChildren <AnimationManager2D>(); if (this.transform.Find("Sounds")) { if (this.transform.Find("Sounds/ExplosionSound")) { explosionSound = this.transform.Find("Sounds/ExplosionSound").GetComponent <SoundObject>(); } if (this.transform.Find("Sounds/FlingSound")) { flingSound = this.transform.Find("Sounds/FlingSound").GetComponent <SoundObject>(); } } if (this.transform.Find("ShootPosition")) { shootPosition = this.transform.Find("ShootPosition"); } else { shootPosition = this.transform; } if (isControlled) { OnControlled(); } if (this.transform.Find("BloodAnimations")) { bloodAnimations = this.transform.Find("BloodAnimations") .GetComponentsInChildren <Animation2D>(); } }
protected override void Awake() { base.Awake(); string name = (UniversalInputManager.UsePhoneUI == null) ? "DeckCardBar" : "DeckCardBar_phone"; GameObject obj2 = AssetLoader.Get().LoadActor(name, false, false); if (obj2 == null) { Debug.LogWarning(string.Format("DeckTrayDeckTileVisual.OnDeckTileActorLoaded() - FAILED to load actor \"{0}\"", name)); } else { this.m_actor = obj2.GetComponent <CollectionDeckTileActor>(); if (this.m_actor == null) { Debug.LogWarning(string.Format("DeckTrayDeckTileVisual.OnDeckTileActorLoaded() - ERROR game object \"{0}\" has no CollectionDeckTileActor component", name)); } else { GameUtils.SetParent((Component)this.m_actor, (Component)this, false); this.m_actor.transform.localEulerAngles = new Vector3(0f, 180f, 0f); UIBScrollableItem component = this.m_actor.GetComponent <UIBScrollableItem>(); if (component != null) { component.SetCustomActiveState(new UIBScrollableItem.ActiveStateCallback(this.IsInUse)); } this.SetUpActor(); if (base.gameObject.GetComponent <BoxCollider>() == null) { this.m_collider = base.gameObject.AddComponent <BoxCollider>(); this.m_collider.size = this.BOX_COLLIDER_SIZE; this.m_collider.center = this.BOX_COLLIDER_CENTER; } this.Hide(); SceneUtils.SetLayer(base.gameObject, LAYER); base.SetDragTolerance(5f); } } }
/// <summary> /// 处理Y缩放类型的显示项 /// </summary> /// <param name="item">显示项</param> /// <param name="value">值</param> void processScaleYDisplayItem(DisplayItem item, JsonData value) { if (!item.obj.activeSelf) { return; } var transform = item.obj.transform; if (transform == null) { return; } var rate = DataLoader.load <float>(value); var ani = SceneUtils.ani(item.obj); var ori = transform.localScale; var target = new Vector3(ori.x, rate, ori.z); // 动画 if (immediately || !item.animated) { transform.localScale = target; } else { var aniItem = SceneUtils.get <AnimationExtend>(item.obj); if (aniItem == null) { var tmpAni = AnimationUtils.createAnimation(); tmpAni.addCurve(typeof(Transform), "m_LocalScale.y", ori.y, rate); tmpAni.setupAnimation(ani); } else { aniItem.scaleTo(target, play: true); } } }
private static void FindMissingScriptsInScenes(ref int missingCount) { EditorUtility.DisplayProgressBar("Searching scenes", "", 0.0f); if (EditorApplication.isPlaying) { FindMissingScriptsInScene(EditorSceneManager.GetActiveScene(), ref missingCount); FindMissingScriptsInScene(SceneUtils.GetDontDestroyOnLoadScene(), ref missingCount); } else { string currentScenePath = EditorSceneManager.GetActiveScene().path; string[] scenePaths = System.IO.Directory.GetFiles(Path.Combine(Application.dataPath, SCENES_FOLDER_PATH), "*.unity", System.IO.SearchOption.AllDirectories); foreach (var scenePath in scenePaths) { Scene scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single); FindMissingScriptsInScene(scene, ref missingCount); } EditorSceneManager.OpenScene(currentScenePath, OpenSceneMode.Single); } }
/// <summary> /// 设置图片链接 /// </summary> /// <param name="image">图片</param> /// <param name="index">索引</param> Vector2 setImageLink(Image image, int index) { var obj = image.gameObject; var btn = SceneUtils.button(obj); // 隐藏 image.color = new Color(0.75f, 0.75f, 1, 0.5f); btn.onClick.RemoveAllListeners(); btn.onClick.AddListener(() => { Debug.Log("setImageLink: " + index); if (textObj.onImageLinkClick != null) { textObj.onImageLinkClick.Invoke(index); } else if (textObj.imageContainer != null) { textObj.imageContainer.select(index); } } ); return(textObj.meansure(replace(index, true))); }
protected override void OnAction(SpellStateType prevStateType) { base.OnAction(prevStateType); Entity entity = base.GetSourceCard().GetEntity(); Actor actor = SceneUtils.FindComponentInParents <Actor>(this); GameObject main = this.m_minionPieces.m_main; bool flag = entity.HasTag(GAME_TAG.PREMIUM); if (flag) { main = this.m_minionPieces.m_premium; SceneUtils.EnableRenderers(this.m_minionPieces.m_main, false); } GameObject portraitMesh = actor.GetPortraitMesh(); main.GetComponent <Renderer>().material = portraitMesh.GetComponent <Renderer>().sharedMaterial; main.SetActive(true); SceneUtils.EnableRenderers(main, true); if (entity.HasTaunt()) { if (flag) { this.m_minionPieces.m_taunt.GetComponent <Renderer>().material = this.m_premiumTauntMaterial; } this.m_minionPieces.m_taunt.SetActive(true); SceneUtils.EnableRenderers(this.m_minionPieces.m_taunt, true); } if (entity.IsElite()) { if (flag) { this.m_minionPieces.m_legendary.GetComponent <Renderer>().material = this.m_premiumEliteMaterial; } this.m_minionPieces.m_legendary.SetActive(true); SceneUtils.EnableRenderers(this.m_minionPieces.m_legendary, true); } this.m_attack.SetGameStringText(entity.GetATK().ToString()); this.m_health.SetGameStringText(entity.GetHealth().ToString()); }
private Actor GetAndPositionNewUpsideDownActor(Actor oldActor, bool fromPage) { Actor andPositionNewActor = this.GetAndPositionNewActor(oldActor, 1); SceneUtils.SetLayer(andPositionNewActor.gameObject, GameLayer.IgnoreFullScreenEffects); if (fromPage) { andPositionNewActor.transform.position = oldActor.transform.position + new Vector3(0f, -2f, 0f); andPositionNewActor.transform.localEulerAngles = new Vector3(0f, 0f, 180f); iTween.RotateTo(andPositionNewActor.gameObject, new Vector3(0f, 350f, 180f), 0.4f); object[] objArray1 = new object[] { "name", "GetAndPositionNewUpsideDownActor", "position", this.m_faceDownCardBone.position, "time", 0.4f }; iTween.MoveTo(andPositionNewActor.gameObject, iTween.Hash(objArray1)); iTween.ScaleTo(andPositionNewActor.gameObject, this.m_faceDownCardBone.localScale, 0.4f); return(andPositionNewActor); } andPositionNewActor.transform.localEulerAngles = new Vector3(0f, 350f, 180f); andPositionNewActor.transform.position = this.m_faceDownCardBone.position + new Vector3(0f, -6f, 0f); andPositionNewActor.transform.localScale = this.m_faceDownCardBone.localScale; object[] args = new object[] { "name", "GetAndPositionNewUpsideDownActor", "position", this.m_faceDownCardBone.position, "time", this.m_timeForBackCardToMoveUp, "easetype", this.m_easeTypeForCardMoveUp, "delay", this.m_delayBeforeBackCardMovesUp }; iTween.MoveTo(andPositionNewActor.gameObject, iTween.Hash(args)); return(andPositionNewActor); }
/// <summary> /// Drawing the 'SceneReference' property /// </summary> public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { var sceneAssetProperty = GetSceneAssetProperty(property); // Draw the Box Background position.height -= footerHeight; GUI.Box(EditorGUI.IndentedRect(position), GUIContent.none, EditorStyles.helpBox); position = boxPadding.Remove(position); position.height = lineHeight; // Draw the main Object field label.tooltip = "The actual Scene Asset reference.\nOn serialize this is also stored as the asset's path."; EditorGUI.BeginProperty(position, GUIContent.none, property); EditorGUI.BeginChangeCheck(); int sceneControlID = GUIUtility.GetControlID(FocusType.Passive); var selectedObject = EditorGUI.ObjectField(position, label, sceneAssetProperty.objectReferenceValue, typeof(SceneAsset), false); SceneUtils.SubScene buildScene = SceneUtils.GetScene(selectedObject); if (EditorGUI.EndChangeCheck()) { sceneAssetProperty.objectReferenceValue = selectedObject; //If no valid scene asset was selected, reset the stored path accordingly //if (buildScene.scene == null) // GetScenePathProperty(property).stringValue = string.Empty; } position.y += paddedLine; if (buildScene.assetGUID.Empty() == false) { // Draw the Build Settings Info of the selected Scene DrawSceneInfoGUI(position, buildScene, sceneControlID + 1); } EditorGUI.EndProperty(); }
IEnumerator End_Level() { stopGame = true; AudioMixerManager._instance.PlayBackgroundSource(false); SimpleCameraController2d._instance.StopFollow(); yield return(new WaitForSeconds(.5f)); UIController._instance.Run_EndLevelAnimation(); yield return(new WaitForSeconds(1.5f)); FadeEffect._instance.Fade_Out(); SetPlayerPrefsLevelToUnlock(); if (SceneUtils.Get_CurrentLevelName() != 0) { SetPlayerPrefsGems(); SetPlayerPrefsTime(); } yield return(new WaitUntil(() => FadeEffect._instance.endFade)); yield return(new WaitForSeconds(.25f)); SceneUtils.ToSelectionScene(); }
private void CreateSpawn(int spawnNumber, GameObject playerSpawnGo, List <GameObject> unitSpawnPoints) { Vector3 randomLanceSpawn = unitSpawnPoints.GetRandom().transform.localPosition; Vector3 spawnPositon = SceneUtils.GetRandomPositionFromTarget(randomLanceSpawn, 24, 100); spawnPositon = spawnPositon.GetClosestHexLerpedPointOnGrid(); int failSafe = 0; while (spawnPositon.IsTooCloseToAnotherSpawn()) { spawnPositon = SceneUtils.GetRandomPositionFromTarget(randomLanceSpawn, 24, 100); spawnPositon = spawnPositon.GetClosestHexLerpedPointOnGrid(); if (failSafe > 20) { break; } failSafe++; } Main.Logger.Log($"[AddCustomPlayerLanceExtraSpawnPoints] Creating lance 'Player Lance' spawn point 'UnitSpawnPoint{spawnNumber}'"); LanceSpawnerFactory.CreateUnitSpawnPoint(playerSpawnGo, $"UnitSpawnPoint{spawnNumber}", spawnPositon, Guid.NewGuid().ToString()); }
private void GenerateRandomSpinnerTexts() { int num = 1; List <string> list = new List <string>(); while (true) { string item = GameStrings.Get("GLUE_SPINNER_" + num); if (item == ("GLUE_SPINNER_" + num)) { break; } list.Add(item); num++; } SceneUtils.FindChild(base.gameObject, "NAME_PerfectOpponent").gameObject.GetComponent <UberText>().Text = GameStrings.Get("GLUE_MATCHMAKER_PERFECT_OPPONENT"); for (num = 0; num < 10; num++) { int index = Mathf.FloorToInt(UnityEngine.Random.value * list.Count); this.m_spinnerTexts[num].GetComponent <UberText>().Text = list[index]; list.RemoveAt(index); } }
protected virtual void Awake() { s_instance = this; CollectionManager.Get().RegisterAchievesCompletedListener(new CollectionManager.DelOnAchievesCompleted(this.OnCollectionAchievesCompleted)); AchieveManager.Get().TriggerLaunchDayEvent(); AchieveManager.Get().UpdateActiveAchieves(new AchieveManager.ActiveAchievesUpdatedCallback(this.OnAchievesUpdated)); this.m_hitbox.gameObject.SetActive(false); string key = "GLOBAL_CLICK_TO_CONTINUE"; if (UniversalInputManager.Get().IsTouchMode()) { key = "GLOBAL_CLICK_TO_CONTINUE_TOUCH"; } this.m_continueText.Text = GameStrings.Get(key); this.m_continueText.gameObject.SetActive(false); PegUI.Get().SetInputCamera(CameraUtils.FindFirstByLayer(GameLayer.IgnoreFullScreenEffects)); SceneUtils.SetLayer(this.m_hitbox.gameObject, GameLayer.IgnoreFullScreenEffects); SceneUtils.SetLayer(this.m_continueText.gameObject, GameLayer.IgnoreFullScreenEffects); if (!Network.ShouldBeConnectedToAurora()) { this.UpdateRewards(); } }
private void LoadActorCallback(string actorName, GameObject actorObject, object callbackData) { if (actorObject == null) { Debug.LogWarning(string.Format("HistoryChildCard.LoadActorCallback() - FAILED to load actor \"{0}\"", actorName)); } else { Actor component = actorObject.GetComponent <Actor>(); if (component == null) { Debug.LogWarning(string.Format("HistoryChildCard.LoadActorCallback() - ERROR actor \"{0}\" has no Actor component", actorName)); } else { base.m_mainCardActor = component; base.m_mainCardActor.SetCardFlair(base.m_entity.GetCardFlair()); base.m_mainCardActor.SetHistoryChildCard(this); base.m_mainCardActor.UpdateAllComponents(); SceneUtils.SetLayer(base.m_mainCardActor.gameObject, GameLayer.Tooltip); base.m_mainCardActor.Hide(); } } }
public void init(TargetOptions options, MovementDirection direction, int path) { const float widthShift = 0.5f; var spriteRenderer = GetComponent <SpriteRenderer>(); speed = options.speed; var sprites = Resources.LoadAll <Sprite>(options.path); spriteRenderer.sprite = sprites[options.spriteNumber]; if (direction == MovementDirection.left) { spriteRenderer.flipX = true; } var boxCollider2D = GetComponent <BoxCollider2D>(); boxCollider2D.size = spriteRenderer.size; SceneUtils scene = SceneUtils.instance; const float startPath = -1; var y = startPath + path; var x = 0f; if (direction == MovementDirection.left) { x = scene.maxX + widthShift; } else { x = scene.minX - widthShift; } transform.position = new Vector3(x, y, 0); movementDirection = direction; }
public override void Trigger(MessageCenterMessage inMessage, string triggeringName) { Main.LogDebug("[PositionRegion] Positioning Region..."); GameObject regionGo = GameObject.Find(RegionName); CombatGameState combatState = UnityGameInstance.BattleTechGame.Combat; Team playerTeam = combatState.LocalPlayerTeam; Vector3 centerOfTeamMass = GetCenterOfTeamMass(playerTeam, true); Vector3 possiblePosition = Vector3.zero; AbstractActor actor = combatState.AllActors.First((AbstractActor x) => x.TeamId == playerTeam.GUID); while (possiblePosition == Vector3.zero || !PathFinderManager.Instance.IsSpawnValid(regionGo, possiblePosition, actor.GameRep.transform.position, UnitType.Mech, $"PositionRegionResult.{RegionName}")) { Main.LogDebug($"[PositionRegion] {(possiblePosition == Vector3.zero ? "Finding possible position..." : "Trying again to find a possible position...")}"); possiblePosition = SceneUtils.GetRandomPositionFromTarget(centerOfTeamMass, Main.Settings.DynamicWithdraw.MinDistanceForZone, Main.Settings.DynamicWithdraw.MaxDistanceForZone); } regionGo.transform.position = possiblePosition; // Debug // GameObjextExtensions.CreateDebugPoint("DEBUGCenterofTeamMassGizmo", centerOfTeamMass, Color.red); // GameObjextExtensions.CreateDebugPoint("DEBUGDynamicWithdrawCenter", regionGo.transform.position, Color.blue); RegenerateRegion(regionGo); }
private void Start() { Actor actor = SceneUtils.FindComponentInThisOrParents <Actor>(base.gameObject); if (actor == null) { Spell message = SceneUtils.FindComponentInParents <Spell>(base.gameObject); if (message != null) { Debug.Log(message); Debug.Log(message.GetSourceCard()); actor = message.GetSourceCard().GetActor(); } } if (actor == null) { Debug.LogError(string.Format("SnapActorToGameObject on {0} failed to find Actor object!", base.gameObject.name)); base.enabled = false; } else { this.m_actorTransform = actor.transform; } }