void OnTriggerEnter(Collider other) { if ((isTriggered == false) && (other.CompareTag("Player") == true)) { SceneTransitionManager scenes = Singleton.Get <SceneTransitionManager>(); scenes.LoadNextLevel(); GameSettings settings = Singleton.Get <GameSettings>(); settings.NumLevelsUnlocked = (scenes.CurrentScene.Ordinal + GameSettings.DefaultNumLevelsUnlocked + 1); if (Debug.isDebugBuild == true) { Debug.Log("Set unlocked levels to: " + settings.NumLevelsUnlocked); } isTriggered = true; } }