Ejemplo n.º 1
0
 void OnTriggerEnter(Collider other)
 {
     if ((isTriggered == false) && (other.CompareTag("Player") == true))
     {
         SceneTransitionManager scenes = Singleton.Get <SceneTransitionManager>();
         scenes.LoadNextLevel();
         GameSettings settings = Singleton.Get <GameSettings>();
         settings.NumLevelsUnlocked = (scenes.CurrentScene.Ordinal + GameSettings.DefaultNumLevelsUnlocked + 1);
         if (Debug.isDebugBuild == true)
         {
             Debug.Log("Set unlocked levels to: " + settings.NumLevelsUnlocked);
         }
         isTriggered = true;
     }
 }