private IEnumerator CreatedRoomCoroutine(string roomName, RoomOptions roomOptions) { transitionManager.FadeOut(); yield return(new WaitForSeconds(1f)); PhotonNetwork.CreateRoom(roomName, roomOptions, TypedLobby.Default); }
public void StartBattle(Player.Data playerData, Enemy.Data enemyData) { currentPlayerData = playerData; currentEnemyId = enemyData.id; enemyDataDictionary[currentEnemyId] = enemyData; sceneTransitionManager.FadeOut(() => SceneManager.LoadScene("Battle")); }