Exemplo n.º 1
0
        private IEnumerator CreatedRoomCoroutine(string roomName, RoomOptions roomOptions)
        {
            transitionManager.FadeOut();
            yield return(new WaitForSeconds(1f));

            PhotonNetwork.CreateRoom(roomName, roomOptions, TypedLobby.Default);
        }
 public void StartBattle(Player.Data playerData, Enemy.Data enemyData)
 {
     currentPlayerData = playerData;
     currentEnemyId    = enemyData.id;
     enemyDataDictionary[currentEnemyId] = enemyData;
     sceneTransitionManager.FadeOut(() => SceneManager.LoadScene("Battle"));
 }