예제 #1
0
    IEnumerator CountDownToStart()
    {
        if (finalScore != null)
        {
            finalScore.gameObject.SetActive(false);
        }
        getReady.gameObject.SetActive(true);
        getReady.GetComponent <Animator>().SetBool("GetReady", true);
        yield return(new WaitForSeconds(3));

        getReady.GetComponent <Animator>().SetBool("GetReady", false);
        SceneChanger.ChangeLevel(1);
    }
예제 #2
0
 private void GameOver()
 {
     lifeMask.position = Vector3.zero;
     ScoreManager.UpdateFinalScore();
     SceneChanger.ChangeLevel(2);
 }