public void OnNextLevelClicked()
 {
     if (IsListeningToEvents == true)
     {
         // Transition to the next level
         SceneChanger.LoadNextLevel();
         Hide();
     }
 }
        public void OnStartClicked()
        {
            // Make sure the menu is active
            if (IsListeningToEvents == true)
            {
                // Load the first level automatically
                SceneChanger.LoadNextLevel();

                // Indicate button is clicked
                CurrentDefaultUi = defaultButton;
            }
        }
예제 #3
0
파일: Exit.cs 프로젝트: dgeisert/IGotMyBack
    void OnTriggerEnter(Collider collider)
    {
        switch (collider.tag)
        {
        case "Player":
            Time.timeScale       = 0;
            Game.Instance.active = false;
            SceneChanger.LoadNextLevel();
            break;

        default:
            break;
        }
    }