IEnumerator CountDownToStart() { if (finalScore != null) { finalScore.gameObject.SetActive(false); } getReady.gameObject.SetActive(true); getReady.GetComponent <Animator>().SetBool("GetReady", true); yield return(new WaitForSeconds(3)); getReady.GetComponent <Animator>().SetBool("GetReady", false); SceneChanger.ChangeLevel(1); }
private void GameOver() { lifeMask.position = Vector3.zero; ScoreManager.UpdateFinalScore(); SceneChanger.ChangeLevel(2); }