private void AddFurnitureToItemStack(RoomItem item) { int itemCoord = item.GetDoubleCoordinate(); int cord; if (oldLocations.TryGetValue(item, out cord)) { if (cord == itemCoord) return; ((List<RoomItem>)actionStacks[cord]).Remove(item); oldLocations.Remove(item); } if (actionStacks.ContainsKey(itemCoord)) { oldLocations.Add(item, itemCoord); ((List<RoomItem>)actionStacks[itemCoord]).Add(item); } else { List<RoomItem> stack = new List<RoomItem>(); stack.Add(item); actionStacks.Add(itemCoord, stack); oldLocations.Add(item, itemCoord); } }
internal void TeleportToItem(RoomUser user, RoomItem item) { if (user.SetStep) room.GetGameMap().GameMap[user.SetX, user.SetY] = user.SqState; else room.GetGameMap().GameMap[user.X, user.Y] = user.SqState; int itemCoord = item.GetDoubleCoordinate(); int userCoord = user.GetDoubleCoordinate(); UpdateUserMovement(ref userCoord, ref itemCoord, user); user.X = item.GetX; user.Y = item.GetY; user.Z = item.GetZ; if (user.isFlying) user.Z += 4 + 0.5 * Math.Sin(0.7 * user.flyk); user.SqState = GameMap[item.GetX, item.GetY]; GameMap[user.X, user.Y] = 1; user.GoalX = user.X; user.GoalY = user.Y; user.SetStep = false; user.IsWalking = false; user.UpdateNeeded = true; user.OnStopWalk(); if (item.GetBaseItem().IsSeat) { if (!user.Statusses.ContainsKey("sit")) { user.Statusses.Add("sit", TextHandling.GetString(item.Height)); } } else if (item.GetBaseItem().InteractionType == InteractionType.bed) { if (!user.Statusses.ContainsKey("lay")) { user.Statusses.Add("lay", TextHandling.GetString(item.Height) + " null"); } } user.Z = item.GetZ; if (user.isFlying) user.Z += 4 + (0.2 * 0.5 * Math.Sin(0.7 * user.flyk)); user.RotHead = item.Rot; user.RotBody = item.Rot; user.UpdateNeeded = true; //item.OnUserWalk(user, false); BE GONE BUG }