/// 更新玩家座次 private void updateSeat() { Transform[] seats = roomItem.GetSeats(); int index = roomPlayers.IndexOf(PlayerManager.Instance.PlayerSelf); if (index != -1) { for (int i = 0; i < roomPlayers.Count; ++i) { roomPlayers[(i + index) % roomPlayers.Count].SetSeat(seats[i]); } } }