public void OnCycle(RoomItem item) { if (item.ItemData.WiredInteraction == WiredInteraction.REPEATER) { item.GetWiredInteractor().OnTrigger(null); } }
public void OnUserWalkOff(RoomEntity user, Room room, RoomItem item) { if (item.ItemData.WiredInteraction == WiredInteraction.WALKS_OFF_FURNI) { item.GetWiredInteractor().OnTrigger(null); } }