Esempio n. 1
0
        private void AddFurnitureToItemStack(RoomItem item)
        {
            int itemCoord = item.GetDoubleCoordinate();

            int cord;
            if (oldLocations.TryGetValue(item, out cord))
            {
                if (cord == itemCoord)
                    return;
                ((List<RoomItem>)actionStacks[cord]).Remove(item);
                oldLocations.Remove(item);
            }

            if (actionStacks.ContainsKey(itemCoord))
            {
                oldLocations.Add(item, itemCoord);
                ((List<RoomItem>)actionStacks[itemCoord]).Add(item);
            }
            else
            {
                List<RoomItem> stack = new List<RoomItem>();
                stack.Add(item);
                actionStacks.Add(itemCoord, stack);
                oldLocations.Add(item, itemCoord);
            }
        }
Esempio n. 2
0
		internal void TeleportToItem(RoomUser user, RoomItem item)
		{
            if (user.SetStep)
                room.GetGameMap().GameMap[user.SetX, user.SetY] = user.SqState;
            else
                room.GetGameMap().GameMap[user.X, user.Y] = user.SqState;
            int itemCoord = item.GetDoubleCoordinate();
            int userCoord = user.GetDoubleCoordinate();
            UpdateUserMovement(ref userCoord, ref itemCoord, user);
            user.X = item.GetX;
            user.Y = item.GetY;
            user.Z = item.GetZ;
            
            if (user.isFlying)
                user.Z += 4 + 0.5 * Math.Sin(0.7 * user.flyk);

            user.SqState = GameMap[item.GetX, item.GetY];
            GameMap[user.X, user.Y] = 1;

            user.GoalX = user.X;
            user.GoalY = user.Y;
            user.SetStep = false;
            user.IsWalking = false;
            user.UpdateNeeded = true;
            user.OnStopWalk();

            if (item.GetBaseItem().IsSeat)
            {
                if (!user.Statusses.ContainsKey("sit"))
                {
                    user.Statusses.Add("sit", TextHandling.GetString(item.Height));
                }
            }
            else if (item.GetBaseItem().InteractionType == InteractionType.bed)
            {
                if (!user.Statusses.ContainsKey("lay"))
                {
                    user.Statusses.Add("lay", TextHandling.GetString(item.Height) + " null");
                }
            }
            user.Z = item.GetZ;
            if (user.isFlying)
                user.Z += 4 + (0.2 * 0.5 * Math.Sin(0.7 * user.flyk));
            user.RotHead = item.Rot;
            user.RotBody = item.Rot;

            user.UpdateNeeded = true;

            
            //item.OnUserWalk(user, false); BE GONE BUG
        }