예제 #1
0
 public void AddForce(UnityEngine.Vector3 force)
 {
     if (isInWorld)
     {
         m_Brigidbody.ApplyCentralForce(force.ToBullet());
     }
 }
예제 #2
0
        protected void ApplyCentralForce(Vector3 force)
        {
            rigidBody.ApplyCentralForce(force);
            rigidBody.Activate();

            logger.Debug("{0} applied central force {1}", this, force);
        }