public void AddForce(UnityEngine.Vector3 force) { if (isInWorld) { m_Brigidbody.ApplyCentralForce(force.ToBullet()); } }
protected void ApplyCentralForce(Vector3 force) { rigidBody.ApplyCentralForce(force); rigidBody.Activate(); logger.Debug("{0} applied central force {1}", this, force); }