public void DrawBoundingBox(RigidBody body, Color color, bool drawSolid, float alpha) { BasicEffect.Alpha = alpha; BasicEffect.DiffuseColor = color.ToVector3(); BasicEffect.World = scaleBoundingBox * body.GetBoundingBoxWorldMatrix(); if (drawSolid) { Primitives.Box.DrawSolid(BasicEffect); } else { Primitives.Box.DrawWireFrame(BasicEffect); } BasicEffect.Alpha = 1; }