예제 #1
0
 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.Unknown_0h = reader.ReadUInt32();
     this.Unknown_4h = reader.ReadUInt32();
     this.Unknown_8h = reader.ReadUInt32();
 }
        public uint Unknown_4Ch; // 0x00000000

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.ObjectsCount1 = reader.ReadUInt16();
            this.ObjectsCount2 = reader.ReadUInt16();
            this.Unknown_24h = reader.ReadUInt32();
            this.TypesHash = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();
        }
예제 #3
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.p1 = reader.ReadUInt64();
            this.c1a = reader.ReadUInt16();
            this.c1b = reader.ReadUInt16();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_001>>(
                this.p1, // offset
                this.c1a
            );
        }
예제 #4
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.emb1 = reader.ReadBlock<Unknown_P_018>();
            this.emb2 = reader.ReadBlock<Unknown_P_018>();
            this.emb3 = reader.ReadBlock<Unknown_P_018>();
            this.emb4 = reader.ReadBlock<Unknown_P_018>();
            this.Unknown_258h = reader.ReadUInt32();
            this.Unknown_25Ch = reader.ReadUInt32();
            this.pref = reader.ReadUInt64();
            this.refcnt1 = reader.ReadUInt16();
            this.refcnt2 = reader.ReadUInt16();
            this.Unknown_26Ch = reader.ReadUInt32();
            this.Unknown_270h = reader.ReadUInt32();
            this.Unknown_274h = reader.ReadUInt32();
            this.Unknown_278h = reader.ReadUInt32();
            this.Unknown_27Ch = reader.ReadUInt32();

            // read reference data
            this.refs = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>(
                this.pref, // offset
                this.refcnt2
            );
        }
예제 #5
0
        public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters)
        {
            reader.Position += 0;
            var type = reader.ReadUInt32();
            reader.Position -= 4;

            switch (type)
            {
                case 3545841574: return new Unknown_M_003_maps();
                case 16: return new Unknown_M_003_00000010();
                case 3461354627: return new Unknown_M_003_objs();
                case 7: return new Unknown_M_003_infos();
                case 74: return new Unknown_M_003_0000004a();
                case 1733268304: return new Unknown_M_003_674f9350();
                case 4115341947: return new Unknown_M_003_f54b227b();
                case 663891011: return new Unknown_M_003_27922c43();
                case 164374718: return new Unknown_M_003_09cc28be();
                case 2741784237: return new Unknown_M_003_a36c4ead();
                case 975711773: return new Unknown_M_003_3a282e1d();
                case 17: return new Unknown_M_003_00000011();
                case 3805007828: return new Unknown_M_003_e2cbcfd4();
                case 21: return new Unknown_M_003_00000015();
                case 33: return new Unknown_M_003_00000021();
                case 1860713439: return new Unknown_M_003_vehicles();
                case 2716862120: return new Unknown_M_003_a1f006a8();
                case 2085051229: return new Unknown_M_003_7c475b5d();
                case 3985044770: return new Unknown_M_003_ed86f522();
                case 1965932561: return new Unknown_M_003_752dc011();
                case 1701774085: return new Unknown_M_003_656f0305();
                case 847348117: return new Unknown_M_003_32818195();
                default: throw new Exception("Unknown type");
            }
        }
예제 #6
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.p2 = reader.ReadUInt64();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.ClipsPointer = reader.ReadUInt64();
            this.c1 = reader.ReadUInt16();
            this.c2 = reader.ReadUInt16();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.Animations = reader.ReadBlockAt<AnimationMap>(
                this.p2 // offset
            );
            this.Clips = reader.ReadBlockAt<ResourcePointerArray64<ClipEntry_GTA5_pc>>(
                this.ClipsPointer, // offset
                this.c1
            );
        }
예제 #7
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h_Pointer = reader.ReadUInt64();
            this.Unknown_18h_Pointer = reader.ReadUInt64();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Count0 = reader.ReadUInt16();
            this.Count1 = reader.ReadUInt16();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.Unknown_10h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_D_004>>(
                this.Unknown_10h_Pointer, // offset
                this.Count0
            );
            this.Unknown_18h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_D_003>>(
                this.Unknown_18h_Pointer, // offset
                this.Count1
            );
        }
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.HashesPointer = reader.ReadUInt64();
            this.HashesCount1 = reader.ReadUInt16();
            this.HashesCount2 = reader.ReadUInt16();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.EffectRulesPointer = reader.ReadUInt64();
            this.EffectRulesCount1 = reader.ReadUInt16();
            this.EffectRulesCount2 = reader.ReadUInt16();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.Hashes = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.HashesPointer, // offset
                this.HashesCount1
            );
            this.EffectRules = reader.ReadBlockAt<ResourcePointerArray64<EffectRule_GTA5_pc>>(
                this.EffectRulesPointer, // offset
                this.EffectRulesCount1
            );
        }
예제 #9
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h_Pointer = reader.ReadUInt64();
            this.Unknown_20h_Pointer = reader.ReadUInt64();
            this.Unknown_28h_Pointer = reader.ReadUInt64();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.Unknown_18h_Data = reader.ReadBlockAt<Unknown_F_007>(
                this.Unknown_18h_Pointer // offset
            );
            this.Unknown_20h_Data = reader.ReadBlockAt<Unknown_F_007>(
                this.Unknown_20h_Pointer // offset
            );
            this.Unknown_28h_Data = reader.ReadBlockAt<Unknown_F_007>(
                this.Unknown_28h_Pointer // offset
            );
        }
예제 #10
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.IndicesCount = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.IndicesPointer = reader.ReadUInt64();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.Unknown_58h = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();

            // read reference data
            this.Indices = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
                this.IndicesPointer, // offset
                this.IndicesCount
            );
        }
예제 #11
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h_Pointer = reader.ReadUInt64();
            this.Count1 = reader.ReadUInt32();
            this.Count2 = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_50h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_60h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_70h_Pointer = reader.ReadUInt64();
            this.Count3 = reader.ReadUInt16();
            this.Count4 = reader.ReadUInt16();
            this.Unknown_7Ch = reader.ReadUInt32();

            // read reference data
            this.Unknown_0h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_004>>(
                this.Unknown_0h_Pointer, // offset
                this.Count1
            );
            this.Unknown_70h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_005>>(
                this.Unknown_70h_Pointer, // offset
                this.Count3
            );
        }
예제 #12
0
 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.X = reader.ReadUInt16();
     this.Y = reader.ReadUInt16();
     this.Z = reader.ReadUInt16();
 }
예제 #13
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.p1 = reader.ReadUInt64();
            this.c1a = reader.ReadUInt16();
            this.c1b = reader.ReadUInt16();
            this.Unknown_Ch = reader.ReadUInt32();
            this.p2 = reader.ReadUInt64();
            this.c2a = reader.ReadUInt16();
            this.c2b = reader.ReadUInt16();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.p3 = reader.ReadUInt64();
            this.c3a = reader.ReadUInt16();
            this.c3b = reader.ReadUInt16();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_012>>(
                this.p1, // offset
                this.c1a
            );
            this.p2data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_013>>(
                this.p2, // offset
                this.c2a
            );
            this.p3data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_017>>(
                this.p3, // offset
                this.c3a
            );
        }
        public uint Unknown_5Ch; // 0x00000000

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.ModelHash = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadSingle();
            this.Unknown_14h = reader.ReadSingle();
            this.Unknown_18h = reader.ReadSingle();
            this.Unknown_1Ch = reader.ReadSingle();
            this.Unknown_20h = reader.ReadSingle();
            this.Unknown_24h = reader.ReadSingle();
            this.Unknown_28h = reader.ReadSingle();
            this.Unknown_2Ch = reader.ReadSingle();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.Unknown_58h = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();
        }
예제 #15
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.TextureDictionaryPointer = reader.ReadUInt64();
            this.ShadersPointer = reader.ReadUInt64();
            this.ShadersCount1 = reader.ReadUInt16();
            this.ShadersCount2 = reader.ReadUInt16();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.TextureDictionary = reader.ReadBlockAt<TextureDictionary_GTA5_pc>(
                this.TextureDictionaryPointer // offset
            );
            this.Shaders = reader.ReadBlockAt<ResourcePointerArray64<ShaderFX_GTA5_pc>>(
                this.ShadersPointer, // offset
                this.ShadersCount1
            );
        }
예제 #16
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.p1 = reader.ReadUInt64();
            this.c1 = reader.ReadUInt16();
            this.c2 = reader.ReadUInt16();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.emb1 = reader.ReadBlock<Unknown_P_018>();
            this.Unknown_C0h = reader.ReadUInt32();
            this.Unknown_C4h = reader.ReadUInt32();
            this.Unknown_C8h = reader.ReadUInt32();
            this.Unknown_CCh = reader.ReadUInt32();
            this.Unknown_D0h = reader.ReadUInt32();
            this.Unknown_D4h = reader.ReadUInt32();
            this.Unknown_D8h = reader.ReadUInt32();
            this.Unknown_DCh = reader.ReadUInt32();
            this.Unknown_E0h = reader.ReadUInt32();
            this.Unknown_E4h = reader.ReadUInt32();
            this.Unknown_E8h = reader.ReadUInt32();
            this.Unknown_ECh = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>(
                this.p1, // offset
                this.c1
            );
        }
예제 #17
0
 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.DataType = reader.ReadUInt32();
     this.DataLength = reader.ReadUInt32();
     this.DataPointer = reader.ReadUInt64();
 }
예제 #18
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.p1 = reader.ReadUInt64();
            this.c1 = reader.ReadUInt16();
            this.c2 = reader.ReadUInt16();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.emb1 = reader.ReadBlock<Unknown_P_018>();
            this.emb2 = reader.ReadBlock<Unknown_P_018>();
            this.emb3 = reader.ReadBlock<Unknown_P_018>();
            this.emb4 = reader.ReadBlock<Unknown_P_018>();
            this.emb5 = reader.ReadBlock<Unknown_P_018>();
            this.emb6 = reader.ReadBlock<Unknown_P_018>();
            this.emb7 = reader.ReadBlock<Unknown_P_018>();
            this.emb8 = reader.ReadBlock<Unknown_P_018>();
            this.emb9 = reader.ReadBlock<Unknown_P_018>();
            this.Unknown_540h = reader.ReadUInt32();
            this.Unknown_544h = reader.ReadUInt32();
            this.Unknown_548h = reader.ReadUInt32();
            this.Unknown_54Ch = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>(
                this.p1, // offset
                this.c1
            );
        }
예제 #19
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.NamePointer = reader.ReadUInt64();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();

            // read reference data
            this.Name = reader.ReadBlockAt<string_r>(
                this.NamePointer // offset
            );
        }
        public uint Unknown_4h; // 0x00000000

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.BlockIndex = reader.ReadUInt16();
            this.OffsetDiv16 = reader.ReadUInt16();
            this.Unknown_4h = reader.ReadUInt32();
        }
예제 #21
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.NamePointer = reader.ReadUInt64();
            this.LightAttributesPointer = reader.ReadUInt64();
            this.LightAttributesCount1 = reader.ReadUInt16();
            this.LightAttributesCount2 = reader.ReadUInt16();
            this.Unknown_BCh = reader.ReadUInt32();
            this.Unknown_C0h = reader.ReadUInt32();
            this.Unknown_C4h = reader.ReadUInt32();
            this.BoundPointer = reader.ReadUInt64();

            // read reference data
            this.Name = reader.ReadBlockAt<string_r>(
                this.NamePointer // offset
            );
            this.LightAttributes = reader.ReadBlockAt<ResourceSimpleArray<LightAttributes_GTA5_pc>>(
                this.LightAttributesPointer, // offset
                this.LightAttributesCount1
            );
            this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
                this.BoundPointer // offset
            );
        }
예제 #22
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Type = reader.ReadByte();
            this.Unknown_11h = reader.ReadByte();
            this.Unknown_12h = reader.ReadUInt16();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.Unknown_58h = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();
            this.Unknown_60h = reader.ReadUInt32();
            this.Unknown_64h = reader.ReadUInt32();
            this.Unknown_68h = reader.ReadUInt32();
            this.Unknown_6Ch = reader.ReadUInt32();
        }
예제 #23
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();
            this.p12 = reader.ReadUInt64();
            this.c12a = reader.ReadUInt16();
            this.c12b = reader.ReadUInt16();
            this.Unknown_4Ch = reader.ReadUInt32();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();

            // read reference data
            this.p12data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.p12, // offset
                this.c12a
            );
        }
예제 #24
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.p1 = reader.ReadUInt64();
            this.c1a = reader.ReadUInt16();
            this.c1b = reader.ReadUInt16();
            this.Unknown_24h = reader.ReadUInt32();
            this.p2 = reader.ReadUInt64();
            this.c2a = reader.ReadUInt16();
            this.c2b = reader.ReadUInt16();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.p1_data = reader.ReadBlockAt<ResourceSimpleArray<ulong_r>>(
                this.p1, // offset
                this.c1a
            );
            this.p2_data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.p2, // offset
                this.c2a
            );
        }
예제 #25
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.GeometriesPointer = reader.ReadUInt64();
            this.GeometriesCount1 = reader.ReadUInt16();
            this.GeometriesCount2 = reader.ReadUInt16();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h_Pointer = reader.ReadUInt64();
            this.ShaderMappingPointer = reader.ReadUInt64();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();

            // read reference data
            this.Geometries = reader.ReadBlockAt<ResourcePointerArray64<DrawableGeometry_GTA5_pc>>(
                this.GeometriesPointer, // offset
                this.GeometriesCount1
            );
            this.Unknown_18h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_AABB>>(
                this.Unknown_18h_Pointer, // offset
                this.GeometriesCount1 > 1 ? this.GeometriesCount1 + 1 : this.GeometriesCount1
            );
            this.ShaderMapping = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
                this.ShaderMappingPointer, // offset
                this.GeometriesCount1
            );
        }
예제 #26
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.p1 = reader.ReadUInt64();
            this.c1 = reader.ReadUInt16();
            this.c2 = reader.ReadUInt16();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_CL_004>>(
                this.p1, // offset
                this.c1
            );
        }
예제 #27
0
 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.x1 = reader.ReadSingle();
     this.x2 = reader.ReadSingle();
     this.x3 = reader.ReadSingle();
     this.x4 = reader.ReadSingle();
 }
예제 #28
0
 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.NameHash = reader.ReadUInt32();
     this.DataOffset = reader.ReadUInt32();
     this.DataType = reader.ReadUInt16();
     this.Unknown_Ah = reader.ReadUInt16();
     this.RefNameHash = reader.ReadUInt32();
 }
예제 #29
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.VertexBufferPointer = reader.ReadUInt64();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.IndexBufferPointer = reader.ReadUInt64();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.IndicesCount = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();
            this.VerticesCount = reader.ReadUInt16();
            this.Unknown_62h = reader.ReadUInt16();
            this.Unknown_64h = reader.ReadUInt32();
            this.Unknown_68h_Pointer = reader.ReadUInt64();
            this.VertexStride = reader.ReadUInt16();
            this.Count1 = reader.ReadUInt16();
            this.Unknown_74h = reader.ReadUInt32();
            this.VertexDataPointer = reader.ReadUInt64();
            this.Unknown_80h = reader.ReadUInt32();
            this.Unknown_84h = reader.ReadUInt32();
            this.Unknown_88h = reader.ReadUInt32();
            this.Unknown_8Ch = reader.ReadUInt32();
            this.Unknown_90h = reader.ReadUInt32();
            this.Unknown_94h = reader.ReadUInt32();

            // read reference data
            this.VertexBuffer = reader.ReadBlockAt<VertexBuffer_GTA5_pc>(
                this.VertexBufferPointer // offset
            );
            this.IndexBuffer = reader.ReadBlockAt<IndexBuffer_GTA5_pc>(
                this.IndexBufferPointer // offset
            );
            this.Unknown_68h_Data = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
                this.Unknown_68h_Pointer, // offset
                this.Count1
            );
            this.VertexData = reader.ReadBlockAt<VertexData_GTA5_pc>(
                this.VertexDataPointer, // offset
                this.VertexStride,
                this.VerticesCount
            );
        }
예제 #30
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            reader.Endianess = RageLib.Data.Endianess.BigEndian;
            this.DataLength = reader.ReadUInt32();
            reader.Endianess = RageLib.Data.Endianess.LittleEndian;

            this.Data = reader.ReadBytes((int)DataLength);
        }
예제 #31
0
        public uint Unknown_1ECh; // 0x00000000

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_10h  = reader.ReadBlock <ResourcePointerList64 <Unknown_P_018> >();
            this.Unknown_20h  = reader.ReadUInt32();
            this.Unknown_24h  = reader.ReadUInt32();
            this.Unknown_28h  = reader.ReadUInt32();
            this.Unknown_2Ch  = reader.ReadUInt32();
            this.emb1         = reader.ReadBlock <Unknown_P_018>();
            this.emb2         = reader.ReadBlock <Unknown_P_018>();
            this.emb3         = reader.ReadBlock <Unknown_P_018>();
            this.Unknown_1E0h = reader.ReadUInt32();
            this.Unknown_1E4h = reader.ReadUInt32();
            this.Unknown_1E8h = reader.ReadUInt32();
            this.Unknown_1ECh = reader.ReadUInt32();
        }
예제 #32
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.p1          = reader.ReadUInt64();
            this.c1          = reader.ReadUInt16();
            this.c2          = reader.ReadUInt16();
            this.Unknown_Ch  = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt <ResourcePointerArray64 <Unknown_CL_201> >(
                this.p1, // offset
                this.c1
                );
        }
예제 #33
0
        public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters)
        {
            reader.Position += 20;
            var type = reader.ReadByte();

            reader.Position -= 21;

            switch (type)
            {
            case 2:
            case 4: return(new ShaderVarVector());

            case 6: return(new ShaderVarTexture());

            case 7: return(new ShaderVarKeyframe());

            default: throw new Exception("Unknown shader var type");
            }
        }
예제 #34
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_10h       = reader.ReadUInt32();
            this.Unknown_14h       = reader.ReadUInt32();
            this.AnimationsPointer = reader.ReadUInt64();
            this.Unknown_20h       = reader.ReadUInt32();
            this.Unknown_24h       = reader.ReadUInt32();
            this.Clips             = reader.ReadBlock <ResourceHashMap <Clip> >();
            this.Unknown_38h       = reader.ReadUInt32();
            this.Unknown_3Ch       = reader.ReadUInt32();

            // read reference data
            this.Animations = reader.ReadBlockAt <AnimationMap>(
                this.AnimationsPointer // offset
                );
        }