/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Poses = reader.ReadBlock <ResourceSimpleList64 <DataVec3V> >(); this.ControllerPointer = reader.ReadUInt64(); this.BoundCompositePointer = reader.ReadUInt64(); this.Unknown_30h = reader.ReadBlock <SimpleList64 <uint> >(); this.Unknown_40h = reader.ReadUInt64(); this.Unknown_48h = reader.ReadUInt64(); this.Unknown_50h = reader.ReadMatrix4x4(); this.BoneIndex = reader.ReadBlock <SimpleList64 <uint> >(); this.Unknown_A0h = reader.ReadUInt64(); this.Unknown_A8h = reader.ReadUInt64(); this.Unknown_B0h = reader.ReadUInt64(); this.Unknown_B8h = reader.ReadUInt64(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt64(); // read reference data this.Controller = reader.ReadBlockAt <CharacterClothController>( this.ControllerPointer // offset ); this.BoundComposite = reader.ReadBlockAt <BoundComposite>( this.BoundCompositePointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_A8h = reader.ReadUInt64(); this.Unknown_B0h = reader.ReadMatrix4x4(); this.BoundPointer = reader.ReadUInt64(); this.Unknown_F8h_Data = reader.ReadBlock <SimpleList64 <ulong> >(); this.Unknown_108h_Data = reader.ReadBlock <SimpleList64 <Matrix4x4> >(); this.Unknown_118h = reader.ReadUInt64(); this.Unknown_120h = reader.ReadUInt64(); this.Unknown_128h = reader.ReadUInt64(); this.NamePointer = reader.ReadUInt64(); this.Unknown_138h = reader.ReadUInt64(); this.Unknown_140h = reader.ReadUInt64(); this.Unknown_148h = reader.ReadUInt64(); // read reference data this.Bound = reader.ReadBlockAt <Bound>( this.BoundPointer // offset ); this.Name = reader.ReadBlockAt <string_r>( this.NamePointer // offset ); }
public override void Read(ResourceDataReader reader, params object[] parameters) { ProjectionMatrix = reader.ReadMatrix4x4(); Id = reader.ReadUInt32(); GroupIndex = reader.ReadUInt16(); Unknown_46h = reader.ReadUInt16(); Unknown_48h = reader.ReadUInt16(); Unknown_4Ah = reader.ReadUInt16(); ChunkSize = reader.ReadUInt16(); Unknown_4Eh = reader.ReadUInt16(); Unknown_50h = reader.ReadUInt32(); Unknown_54h = reader.ReadUInt32(); Unknown_58h = reader.ReadSingle(); Unknown_5Ch = reader.ReadSingle(); Unknown_60h = reader.ReadUInt32(); Unknown_64h = reader.ReadSingle(); Unknown_68h = reader.ReadUInt32(); Unknown_6Ch = reader.ReadUInt32(); Chunk = reader.ReadBytes(ChunkSize); // Skip padding reader.ReadBytes((16 - (ChunkSize % 16)) % 16); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data Value = reader.ReadMatrix4x4(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadMatrix4x4(); this.Unknown_60h = reader.ReadVector4(); this.VerticesPointer = reader.ReadUInt64(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.IndicesPointer = reader.ReadUInt64(); this.AdjPolysPointer = reader.ReadUInt64(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadUInt32(); this.Unknown_E4h = reader.ReadUInt32(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.Unknown_F0h = reader.ReadUInt32(); this.Unknown_F4h = reader.ReadUInt32(); this.Unknown_F8h = reader.ReadUInt32(); this.Unknown_FCh = reader.ReadUInt32(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.Unknown_110h = reader.ReadUInt32(); this.Unknown_114h = reader.ReadUInt32(); this.PolysPointer = reader.ReadUInt64(); this.SectorTreePointer = reader.ReadUInt64(); this.PortalsPointer = reader.ReadUInt64(); this.p8 = reader.ReadUInt64(); this.Unknown_138h = reader.ReadUInt32(); this.Unknown_13Ch = reader.ReadUInt32(); this.Unknown_140h = reader.ReadUInt32(); this.Unknown_144h = reader.ReadUInt32(); this.Unknown_148h = reader.ReadUInt32(); this.PortalsCount = reader.ReadUInt32(); this.c1 = reader.ReadUInt32(); this.Unknown_154h = reader.ReadUInt32(); this.Unknown_158h = reader.ReadUInt32(); this.Unknown_15Ch = reader.ReadUInt32(); this.Unknown_160h = reader.ReadUInt32(); this.Unknown_164h = reader.ReadUInt32(); this.Unknown_168h = reader.ReadUInt32(); this.Unknown_16Ch = reader.ReadUInt32(); // read reference data this.Vertices = reader.ReadBlockAt <SimpleSplitArray <CompressedVertex> >( this.VerticesPointer // offset ); this.Indices = reader.ReadBlockAt <SimpleSplitArray <ushort> >( this.IndicesPointer // offset ); this.AdjPolys = reader.ReadBlockAt <SimpleSplitArray <AdjPoly> >( this.AdjPolysPointer // offset ); this.Polys = reader.ReadBlockAt <SimpleSplitArray <Poly> >( this.PolysPointer // offset ); this.SectorTree = reader.ReadBlockAt <Sector>( this.SectorTreePointer // offset ); this.Portals = reader.ReadBlockAt <SimpleArray <Portal> >( this.PortalsPointer, // offset this.PortalsCount ); this.p8data = reader.ReadBlockAt <SimpleArray <ushort> >( this.p8, // offset this.c1 ); }