/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadVector4(); this.Unknown_10h = reader.ReadVector4(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.DataPointer = reader.ReadUInt64(); this.SubTree1Pointer = reader.ReadUInt64(); this.SubTree2Pointer = reader.ReadUInt64(); this.SubTree3Pointer = reader.ReadUInt64(); this.SubTree4Pointer = reader.ReadUInt64(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); // read reference data this.Data = reader.ReadBlockAt <SectorData>( this.DataPointer // offset ); this.SubTree1 = reader.ReadBlockAt <Sector>( this.SubTree1Pointer // offset ); this.SubTree2 = reader.ReadBlockAt <Sector>( this.SubTree2Pointer // offset ); this.SubTree3 = reader.ReadBlockAt <Sector>( this.SubTree3Pointer // offset ); this.SubTree4 = reader.ReadBlockAt <Sector>( this.SubTree4Pointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data Row1 = reader.ReadVector4(); Row2 = reader.ReadVector4(); Row3 = reader.ReadVector4(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.BoundingCenter = reader.ReadVector3(); this.BoundingSphereRadius = reader.ReadSingle(); this.BoundingBoxMin = reader.ReadVector4(); this.BoundingBoxMax = reader.ReadVector4(); this.LodHighPointer = reader.ReadUInt64(); this.LodMediumPointer = reader.ReadUInt64(); this.LodLowPointer = reader.ReadUInt64(); this.LodVeryLowPointer = reader.ReadUInt64(); this.LodDistanceHigh = reader.ReadSingle(); this.LodDistanceMedium = reader.ReadSingle(); this.LodDistanceLow = reader.ReadSingle(); this.LodDistanceVeryLow = reader.ReadSingle(); this.DrawBucketMaskHigh = reader.ReadUInt32(); this.DrawBucketMaskMedium = reader.ReadUInt32(); this.DrawBucketMaskLow = reader.ReadUInt32(); this.DrawBucketMaskVeryLow = reader.ReadUInt32(); // read reference data this.LodHigh = reader.ReadBlockAt <Lod>(this.LodHighPointer); this.LodMedium = reader.ReadBlockAt <Lod>(this.LodMediumPointer); this.LodLow = reader.ReadBlockAt <Lod>(this.LodLowPointer); this.LodVeryLow = reader.ReadBlockAt <Lod>(this.LodVeryLowPointer); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Nodes = reader.ReadBlock <SimpleList64_32 <BVHNode> >(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.BoundingBoxMin = reader.ReadVector4(); this.BoundingBoxMax = reader.ReadVector4(); this.BoundingBoxCenter = reader.ReadVector4(); this.QuantumInverse = reader.ReadVector4(); this.Quantum = reader.ReadVector4(); this.Trees = reader.ReadBlock <SimpleList64 <BVHTreeInfo> >(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadVector4(); this.Unknown_10h = reader.ReadVector4(); this.Unknown_20h = reader.ReadVector4(); this.Unknown_30h = reader.ReadVector2(); this.Unknown_38h = reader.ReadVector2(); this.VertexDeclaration = reader.ReadBlock <VertexDeclaration>(); this.Unknown_50h = reader.ReadSingle(); this.Unknown_54h = reader.ReadUInt16(); this.Unknown_56h = reader.ReadUInt16(); this.Unknown_58h = reader.ReadVector2(); this.Unknown_60h = reader.ReadVector4(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadSingle(); this.Unknown_1Ch = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt64(); this.VFTx2 = reader.ReadUInt64(); this.EventEmitters = reader.ReadBlock <ResourcePointerList64 <EventEmitter> >(); this.p4 = reader.ReadUInt64(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadVector4(); this.Unknown_70h = reader.ReadVector4(); this.Unknown_80h = reader.ReadSingle(); this.Unknown_84h = reader.ReadSingle(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h = reader.ReadVector4(); this.Unknown_A0h = reader.ReadVector4(); this.Unknown_B0h = reader.ReadVector4(); this.KeyframeProp0 = reader.ReadBlock <KeyframeProp>(); this.KeyframeProp1 = reader.ReadBlock <KeyframeProp>(); this.KeyframeProp2 = reader.ReadBlock <KeyframeProp>(); this.KeyframeProp3 = reader.ReadBlock <KeyframeProp>(); this.KeyframeProp4 = reader.ReadBlock <KeyframeProp>(); this.KeyframeProps = reader.ReadBlock <ResourcePointerList64 <KeyframeProp> >(); this.Unknown_3A0h = reader.ReadUInt32(); this.Unknown_3A4h = reader.ReadUInt32(); this.Unknown_3A8h = reader.ReadSingle(); this.Unknown_3ACh = reader.ReadUInt32(); this.Unknown_3B0h = reader.ReadUInt64(); this.Unknown_3B8h = reader.ReadUInt64(); // read reference data this.Name = reader.ReadBlockAt <string_r>( this.NamePointer // offset ); this.p4data = reader.ReadBlockAt <EvolutionParameters>( this.p4 // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Weights = reader.ReadVector4(); this.BlendIndex0 = reader.ReadUInt32(); this.BlendIndex1 = reader.ReadUInt32(); this.BlendIndex2 = reader.ReadUInt32(); this.BlendIndex4 = reader.ReadUInt32(); }
public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.ShaderGroupPointer = reader.ReadUInt64(); this.Unknown_18h = reader.ReadUInt64(); this.BoundingCenter = reader.ReadVector3(); this.BoundingSphereRadius = reader.ReadSingle(); this.BoundingBoxMin = reader.ReadVector4(); this.BoundingBoxMax = reader.ReadVector4(); this.DrawableModelsHighPointer = reader.ReadUInt64(); this.DrawableModelsMediumPointer = reader.ReadUInt64(); this.DrawableModelsLowPointer = reader.ReadUInt64(); this.DrawableModelsVeryLowPointer = reader.ReadUInt64(); this.LodDistanceHigh = reader.ReadSingle(); this.LodDistanceMedium = reader.ReadSingle(); this.LodDistanceLow = reader.ReadSingle(); this.LodDistanceVeryLow = reader.ReadSingle(); this.DrawBucketMaskHigh = reader.ReadUInt32(); this.DrawBucketMaskMedium = reader.ReadUInt32(); this.DrawBucketMaskLow = reader.ReadUInt32(); this.DrawBucketMaskVeryLow = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt64(); this.Unknown_48h = reader.ReadUInt64(); this.Unknown_50h = reader.ReadUInt64(); this.NamePointer = reader.ReadUInt64(); this.Unknown_60h = reader.ReadUInt64(); this.BoundPointer = reader.ReadUInt64(); this.Unknown_70h_Pointer = reader.ReadUInt64(); this.Unknown_78h = reader.ReadUInt64(); // read reference data this.ShaderGroup = reader.ReadBlockAt <ShaderGroup>(this.ShaderGroupPointer); this.DrawableModelsHigh = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel> >(this.DrawableModelsHighPointer); this.DrawableModelsMedium = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel> >(this.DrawableModelsMediumPointer); this.DrawableModelsLow = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel> >(this.DrawableModelsLowPointer); this.DrawableModelsVeryLow = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel> >(this.DrawableModelsVeryLowPointer); this.Name = reader.ReadBlockAt <string_r>(NamePointer); this.Bound = reader.ReadBlockAt <Bound>(BoundPointer); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadVector4(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_20h = reader.ReadVector4(); this.Unknown_30h = reader.ReadVector4(); this.Unknown_40h = reader.ReadVector4(); this.Unknown_50h = reader.ReadVector4(); this.Unknown_60h = reader.ReadVector4(); this.Unknown_70h = reader.ReadVector4(); this.Unknown_80h = reader.ReadVector4(); this.Unknown_90h = reader.ReadVector4(); this.Unknown_A0h = reader.ReadVector2(); this.Unknown_A8h = reader.ReadVector2(); }
public byte Unknown_3Eh; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.RotationRate = reader.ReadSingle(); this.AngleThreshold = reader.ReadSingle(); this.Unknown_18h = reader.ReadUInt64(); this.ExtraForce = reader.ReadVector4(); this.Flags = (ClothTuneFlags)reader.ReadUInt32(); this.Weight = reader.ReadSingle(); this.DistanceThreshold = reader.ReadSingle(); this.PinVert = reader.ReadByte(); this.NonPinVert0 = reader.ReadByte(); this.NonPinVert1 = reader.ReadByte(); this.Unknown_3Eh = reader.ReadByte(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadVector4(); this.NamePointer = reader.ReadUInt64(); this.DrawablePointer = reader.ReadUInt64(); this.NameHash = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt64(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.Drawable = reader.ReadBlockAt<Drawable>( this.DrawablePointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.BoundPointer = reader.ReadUInt64(); this.TypeFlags = reader.ReadUInt32(); this.IncludeFlags = reader.ReadUInt32(); this.PropertyFlags = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Mass = reader.ReadSingle(); this.InvMass = reader.ReadSingle(); this.Unknown_48h = reader.ReadSingle(); this.MaxSpeed = reader.ReadSingle(); this.MaxAngSpeed = reader.ReadSingle(); this.Unknown_54h = reader.ReadSingle(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.AngInertia = reader.ReadVector4(); this.InvAngInertia = reader.ReadVector4(); this.Unknown_80h = reader.ReadVector4(); this.Unknown_90h = reader.ReadVector4(); this.Unknown_A0h = reader.ReadVector4(); this.Unknown_B0h = reader.ReadVector4(); this.Unknown_C0h = reader.ReadVector4(); this.Unknown_D0h = reader.ReadVector4(); // read reference data this.Name = reader.ReadBlockAt <string_r>( this.NamePointer // offset ); this.Bound = reader.ReadBlockAt <Bound>( this.BoundPointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Type = reader.ReadByte(); this.Unknown_11h = reader.ReadByte(); this.Unknown_12h = reader.ReadUInt16(); this.RadiusAroundCentroid = reader.ReadSingle(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.BoundingBoxMax = reader.ReadVector3(); this.Margin = reader.ReadSingle(); this.BoundingBoxMin = reader.ReadVector3(); this.RefCount = reader.ReadUInt32(); this.CentroidOffset = reader.ReadVector3(); this.MaterialId0 = reader.ReadUInt32(); this.CGOffset = reader.ReadVector3(); this.MaterialId1 = reader.ReadUInt32(); this.VolumeDistribution = reader.ReadVector4(); }
public ulong Unknown_68h; // 0x0000000000000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt64(); this.Unknown_18h = reader.ReadUInt64(); this.Unknown_20h = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt64(); this.Unknown_30h = reader.ReadVector4(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadSingle(); this.Unknown_48h = reader.ReadSingle(); this.Unknown_4Ch = reader.ReadSingle(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadSingle(); this.Unknown_58h = reader.ReadSingle(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt64(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.ArticulatedBodyTypePointer = reader.ReadUInt64(); this.Unknown_28h_Pointer = reader.ReadUInt64(); this.Unknown_30h = reader.ReadVector4(); this.Unknown_40h = reader.ReadVector4(); this.Unknown_50h = reader.ReadVector4(); this.DampingLinearC = reader.ReadVector4(); this.DampingLinearV = reader.ReadVector4(); this.DampingLinearV2 = reader.ReadVector4(); this.DampingAngularC = reader.ReadVector4(); this.DampingAngularV = reader.ReadVector4(); this.DampingAngularV2 = reader.ReadVector4(); this.GroupNamesPointer = reader.ReadUInt64(); this.GroupsPointer = reader.ReadUInt64(); this.ChildrenPointer = reader.ReadUInt64(); this.Archetype1Pointer = reader.ReadUInt64(); this.Archetype2Pointer = reader.ReadUInt64(); this.BoundPointer = reader.ReadUInt64(); this.Unknown_F0h_Pointer = reader.ReadUInt64(); this.Unknown_F8h_Pointer = reader.ReadUInt64(); this.Unknown_100h_Pointer = reader.ReadUInt64(); this.Unknown_108h_Pointer = reader.ReadUInt64(); this.Unknown_110h_Pointer = reader.ReadUInt64(); this.Count1 = reader.ReadByte(); this.Count2 = reader.ReadByte(); this.GroupsCount = reader.ReadByte(); this.Unknown_11Bh = reader.ReadByte(); this.Unknown_11Ch = reader.ReadByte(); this.ChildrenCount = reader.ReadByte(); this.Count3 = reader.ReadByte(); this.Unknown_11Fh = reader.ReadByte(); this.Unknown_120h = reader.ReadUInt64(); this.Unknown_128h = reader.ReadUInt64(); // read reference data this.ArticulatedBodyType = reader.ReadBlockAt <ArticulatedBodyType>( this.ArticulatedBodyTypePointer // offset ); this.Unknown_28h_Data = reader.ReadBlockAt <SimpleArray <uint> >( this.Unknown_28h_Pointer, // offset this.ChildrenCount ); this.GroupNames = reader.ReadBlockAt <FragTypeGroupNames>( this.GroupNamesPointer, // offset this.GroupsCount ); this.Groups = reader.ReadBlockAt <ResourcePointerArray64 <FragTypeGroup> >( this.GroupsPointer, // offset this.GroupsCount ); this.Children = reader.ReadBlockAt <ResourcePointerArray64 <FragTypeChild> >( this.ChildrenPointer, // offset this.ChildrenCount ); this.Archetype1 = reader.ReadBlockAt <Archetype>( this.Archetype1Pointer // offset ); this.Archetype2 = reader.ReadBlockAt <Archetype>( this.Archetype2Pointer // offset ); this.Bound = reader.ReadBlockAt <Bound>( this.BoundPointer // offset ); this.Unknown_F0h_Data = reader.ReadBlockAt <SimpleArray <Vector4> >( this.Unknown_F0h_Pointer, // offset this.ChildrenCount ); this.Unknown_F8h_Data = reader.ReadBlockAt <SimpleArray <Vector4> >( this.Unknown_F8h_Pointer, // offset this.ChildrenCount ); this.Unknown_100h_Data = reader.ReadBlockAt <Unknown_F_001>( this.Unknown_100h_Pointer // offset ); this.Unknown_108h_Data = reader.ReadBlockAt <SimpleArray <byte> >( this.Unknown_108h_Pointer, // offset this.Count1 ); this.Unknown_110h_Data = reader.ReadBlockAt <SimpleArray <byte> >( this.Unknown_110h_Pointer, // offset this.Count2 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadMatrix4x4(); this.Unknown_60h = reader.ReadVector4(); this.VerticesPointer = reader.ReadUInt64(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.IndicesPointer = reader.ReadUInt64(); this.AdjPolysPointer = reader.ReadUInt64(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadUInt32(); this.Unknown_E4h = reader.ReadUInt32(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.Unknown_F0h = reader.ReadUInt32(); this.Unknown_F4h = reader.ReadUInt32(); this.Unknown_F8h = reader.ReadUInt32(); this.Unknown_FCh = reader.ReadUInt32(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.Unknown_110h = reader.ReadUInt32(); this.Unknown_114h = reader.ReadUInt32(); this.PolysPointer = reader.ReadUInt64(); this.SectorTreePointer = reader.ReadUInt64(); this.PortalsPointer = reader.ReadUInt64(); this.p8 = reader.ReadUInt64(); this.Unknown_138h = reader.ReadUInt32(); this.Unknown_13Ch = reader.ReadUInt32(); this.Unknown_140h = reader.ReadUInt32(); this.Unknown_144h = reader.ReadUInt32(); this.Unknown_148h = reader.ReadUInt32(); this.PortalsCount = reader.ReadUInt32(); this.c1 = reader.ReadUInt32(); this.Unknown_154h = reader.ReadUInt32(); this.Unknown_158h = reader.ReadUInt32(); this.Unknown_15Ch = reader.ReadUInt32(); this.Unknown_160h = reader.ReadUInt32(); this.Unknown_164h = reader.ReadUInt32(); this.Unknown_168h = reader.ReadUInt32(); this.Unknown_16Ch = reader.ReadUInt32(); // read reference data this.Vertices = reader.ReadBlockAt <SimpleSplitArray <CompressedVertex> >( this.VerticesPointer // offset ); this.Indices = reader.ReadBlockAt <SimpleSplitArray <ushort> >( this.IndicesPointer // offset ); this.AdjPolys = reader.ReadBlockAt <SimpleSplitArray <AdjPoly> >( this.AdjPolysPointer // offset ); this.Polys = reader.ReadBlockAt <SimpleSplitArray <Poly> >( this.PolysPointer // offset ); this.SectorTree = reader.ReadBlockAt <Sector>( this.SectorTreePointer // offset ); this.Portals = reader.ReadBlockAt <SimpleArray <Portal> >( this.PortalsPointer, // offset this.PortalsCount ); this.p8data = reader.ReadBlockAt <SimpleArray <ushort> >( this.p8, // offset this.c1 ); }