/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); }
public uint Unknown_4Ch; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.ObjectsCount1 = reader.ReadUInt16(); this.ObjectsCount2 = reader.ReadUInt16(); this.Unknown_24h = reader.ReadUInt32(); this.TypesHash = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.p1 = reader.ReadUInt64(); this.c1a = reader.ReadUInt16(); this.c1b = reader.ReadUInt16(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); // read reference data this.p1data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_001>>( this.p1, // offset this.c1a ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.emb1 = reader.ReadBlock<Unknown_P_018>(); this.emb2 = reader.ReadBlock<Unknown_P_018>(); this.emb3 = reader.ReadBlock<Unknown_P_018>(); this.emb4 = reader.ReadBlock<Unknown_P_018>(); this.Unknown_258h = reader.ReadUInt32(); this.Unknown_25Ch = reader.ReadUInt32(); this.pref = reader.ReadUInt64(); this.refcnt1 = reader.ReadUInt16(); this.refcnt2 = reader.ReadUInt16(); this.Unknown_26Ch = reader.ReadUInt32(); this.Unknown_270h = reader.ReadUInt32(); this.Unknown_274h = reader.ReadUInt32(); this.Unknown_278h = reader.ReadUInt32(); this.Unknown_27Ch = reader.ReadUInt32(); // read reference data this.refs = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>( this.pref, // offset this.refcnt2 ); }
public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters) { reader.Position += 0; var type = reader.ReadUInt32(); reader.Position -= 4; switch (type) { case 3545841574: return new Unknown_M_003_maps(); case 16: return new Unknown_M_003_00000010(); case 3461354627: return new Unknown_M_003_objs(); case 7: return new Unknown_M_003_infos(); case 74: return new Unknown_M_003_0000004a(); case 1733268304: return new Unknown_M_003_674f9350(); case 4115341947: return new Unknown_M_003_f54b227b(); case 663891011: return new Unknown_M_003_27922c43(); case 164374718: return new Unknown_M_003_09cc28be(); case 2741784237: return new Unknown_M_003_a36c4ead(); case 975711773: return new Unknown_M_003_3a282e1d(); case 17: return new Unknown_M_003_00000011(); case 3805007828: return new Unknown_M_003_e2cbcfd4(); case 21: return new Unknown_M_003_00000015(); case 33: return new Unknown_M_003_00000021(); case 1860713439: return new Unknown_M_003_vehicles(); case 2716862120: return new Unknown_M_003_a1f006a8(); case 2085051229: return new Unknown_M_003_7c475b5d(); case 3985044770: return new Unknown_M_003_ed86f522(); case 1965932561: return new Unknown_M_003_752dc011(); case 1701774085: return new Unknown_M_003_656f0305(); case 847348117: return new Unknown_M_003_32818195(); default: throw new Exception("Unknown type"); } }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.p2 = reader.ReadUInt64(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.ClipsPointer = reader.ReadUInt64(); this.c1 = reader.ReadUInt16(); this.c2 = reader.ReadUInt16(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); // read reference data this.Animations = reader.ReadBlockAt<AnimationMap>( this.p2 // offset ); this.Clips = reader.ReadBlockAt<ResourcePointerArray64<ClipEntry_GTA5_pc>>( this.ClipsPointer, // offset this.c1 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h_Pointer = reader.ReadUInt64(); this.Unknown_18h_Pointer = reader.ReadUInt64(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Count0 = reader.ReadUInt16(); this.Count1 = reader.ReadUInt16(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); // read reference data this.Unknown_10h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_D_004>>( this.Unknown_10h_Pointer, // offset this.Count0 ); this.Unknown_18h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_D_003>>( this.Unknown_18h_Pointer, // offset this.Count1 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.HashesPointer = reader.ReadUInt64(); this.HashesCount1 = reader.ReadUInt16(); this.HashesCount2 = reader.ReadUInt16(); this.Unknown_2Ch = reader.ReadUInt32(); this.EffectRulesPointer = reader.ReadUInt64(); this.EffectRulesCount1 = reader.ReadUInt16(); this.EffectRulesCount2 = reader.ReadUInt16(); this.Unknown_3Ch = reader.ReadUInt32(); // read reference data this.Hashes = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.HashesPointer, // offset this.HashesCount1 ); this.EffectRules = reader.ReadBlockAt<ResourcePointerArray64<EffectRule_GTA5_pc>>( this.EffectRulesPointer, // offset this.EffectRulesCount1 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h_Pointer = reader.ReadUInt64(); this.Unknown_20h_Pointer = reader.ReadUInt64(); this.Unknown_28h_Pointer = reader.ReadUInt64(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); // read reference data this.Unknown_18h_Data = reader.ReadBlockAt<Unknown_F_007>( this.Unknown_18h_Pointer // offset ); this.Unknown_20h_Data = reader.ReadBlockAt<Unknown_F_007>( this.Unknown_20h_Pointer // offset ); this.Unknown_28h_Data = reader.ReadBlockAt<Unknown_F_007>( this.Unknown_28h_Pointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.IndicesCount = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.IndicesPointer = reader.ReadUInt64(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); // read reference data this.Indices = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>( this.IndicesPointer, // offset this.IndicesCount ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h_Pointer = reader.ReadUInt64(); this.Count1 = reader.ReadUInt32(); this.Count2 = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_50h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_60h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_70h_Pointer = reader.ReadUInt64(); this.Count3 = reader.ReadUInt16(); this.Count4 = reader.ReadUInt16(); this.Unknown_7Ch = reader.ReadUInt32(); // read reference data this.Unknown_0h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_004>>( this.Unknown_0h_Pointer, // offset this.Count1 ); this.Unknown_70h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_005>>( this.Unknown_70h_Pointer, // offset this.Count3 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.X = reader.ReadUInt16(); this.Y = reader.ReadUInt16(); this.Z = reader.ReadUInt16(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.p1 = reader.ReadUInt64(); this.c1a = reader.ReadUInt16(); this.c1b = reader.ReadUInt16(); this.Unknown_Ch = reader.ReadUInt32(); this.p2 = reader.ReadUInt64(); this.c2a = reader.ReadUInt16(); this.c2b = reader.ReadUInt16(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.p3 = reader.ReadUInt64(); this.c3a = reader.ReadUInt16(); this.c3b = reader.ReadUInt16(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); // read reference data this.p1data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_012>>( this.p1, // offset this.c1a ); this.p2data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_013>>( this.p2, // offset this.c2a ); this.p3data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_017>>( this.p3, // offset this.c3a ); }
public uint Unknown_5Ch; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.ModelHash = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadSingle(); this.Unknown_14h = reader.ReadSingle(); this.Unknown_18h = reader.ReadSingle(); this.Unknown_1Ch = reader.ReadSingle(); this.Unknown_20h = reader.ReadSingle(); this.Unknown_24h = reader.ReadSingle(); this.Unknown_28h = reader.ReadSingle(); this.Unknown_2Ch = reader.ReadSingle(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.TextureDictionaryPointer = reader.ReadUInt64(); this.ShadersPointer = reader.ReadUInt64(); this.ShadersCount1 = reader.ReadUInt16(); this.ShadersCount2 = reader.ReadUInt16(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); // read reference data this.TextureDictionary = reader.ReadBlockAt<TextureDictionary_GTA5_pc>( this.TextureDictionaryPointer // offset ); this.Shaders = reader.ReadBlockAt<ResourcePointerArray64<ShaderFX_GTA5_pc>>( this.ShadersPointer, // offset this.ShadersCount1 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.p1 = reader.ReadUInt64(); this.c1 = reader.ReadUInt16(); this.c2 = reader.ReadUInt16(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.emb1 = reader.ReadBlock<Unknown_P_018>(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadUInt32(); this.Unknown_E4h = reader.ReadUInt32(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); // read reference data this.p1data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>( this.p1, // offset this.c1 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.DataType = reader.ReadUInt32(); this.DataLength = reader.ReadUInt32(); this.DataPointer = reader.ReadUInt64(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.p1 = reader.ReadUInt64(); this.c1 = reader.ReadUInt16(); this.c2 = reader.ReadUInt16(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.emb1 = reader.ReadBlock<Unknown_P_018>(); this.emb2 = reader.ReadBlock<Unknown_P_018>(); this.emb3 = reader.ReadBlock<Unknown_P_018>(); this.emb4 = reader.ReadBlock<Unknown_P_018>(); this.emb5 = reader.ReadBlock<Unknown_P_018>(); this.emb6 = reader.ReadBlock<Unknown_P_018>(); this.emb7 = reader.ReadBlock<Unknown_P_018>(); this.emb8 = reader.ReadBlock<Unknown_P_018>(); this.emb9 = reader.ReadBlock<Unknown_P_018>(); this.Unknown_540h = reader.ReadUInt32(); this.Unknown_544h = reader.ReadUInt32(); this.Unknown_548h = reader.ReadUInt32(); this.Unknown_54Ch = reader.ReadUInt32(); // read reference data this.p1data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>( this.p1, // offset this.c1 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); }
public uint Unknown_4h; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.BlockIndex = reader.ReadUInt16(); this.OffsetDiv16 = reader.ReadUInt16(); this.Unknown_4h = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.NamePointer = reader.ReadUInt64(); this.LightAttributesPointer = reader.ReadUInt64(); this.LightAttributesCount1 = reader.ReadUInt16(); this.LightAttributesCount2 = reader.ReadUInt16(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.BoundPointer = reader.ReadUInt64(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.LightAttributes = reader.ReadBlockAt<ResourceSimpleArray<LightAttributes_GTA5_pc>>( this.LightAttributesPointer, // offset this.LightAttributesCount1 ); this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>( this.BoundPointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Type = reader.ReadByte(); this.Unknown_11h = reader.ReadByte(); this.Unknown_12h = reader.ReadUInt16(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.p12 = reader.ReadUInt64(); this.c12a = reader.ReadUInt16(); this.c12b = reader.ReadUInt16(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); // read reference data this.p12data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.p12, // offset this.c12a ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.p1 = reader.ReadUInt64(); this.c1a = reader.ReadUInt16(); this.c1b = reader.ReadUInt16(); this.Unknown_24h = reader.ReadUInt32(); this.p2 = reader.ReadUInt64(); this.c2a = reader.ReadUInt16(); this.c2b = reader.ReadUInt16(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); // read reference data this.p1_data = reader.ReadBlockAt<ResourceSimpleArray<ulong_r>>( this.p1, // offset this.c1a ); this.p2_data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.p2, // offset this.c2a ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.GeometriesPointer = reader.ReadUInt64(); this.GeometriesCount1 = reader.ReadUInt16(); this.GeometriesCount2 = reader.ReadUInt16(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h_Pointer = reader.ReadUInt64(); this.ShaderMappingPointer = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); // read reference data this.Geometries = reader.ReadBlockAt<ResourcePointerArray64<DrawableGeometry_GTA5_pc>>( this.GeometriesPointer, // offset this.GeometriesCount1 ); this.Unknown_18h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_AABB>>( this.Unknown_18h_Pointer, // offset this.GeometriesCount1 > 1 ? this.GeometriesCount1 + 1 : this.GeometriesCount1 ); this.ShaderMapping = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>( this.ShaderMappingPointer, // offset this.GeometriesCount1 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.p1 = reader.ReadUInt64(); this.c1 = reader.ReadUInt16(); this.c2 = reader.ReadUInt16(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); // read reference data this.p1data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_CL_004>>( this.p1, // offset this.c1 ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.x1 = reader.ReadSingle(); this.x2 = reader.ReadSingle(); this.x3 = reader.ReadSingle(); this.x4 = reader.ReadSingle(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.NameHash = reader.ReadUInt32(); this.DataOffset = reader.ReadUInt32(); this.DataType = reader.ReadUInt16(); this.Unknown_Ah = reader.ReadUInt16(); this.RefNameHash = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.VertexBufferPointer = reader.ReadUInt64(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.IndexBufferPointer = reader.ReadUInt64(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.IndicesCount = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.VerticesCount = reader.ReadUInt16(); this.Unknown_62h = reader.ReadUInt16(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h_Pointer = reader.ReadUInt64(); this.VertexStride = reader.ReadUInt16(); this.Count1 = reader.ReadUInt16(); this.Unknown_74h = reader.ReadUInt32(); this.VertexDataPointer = reader.ReadUInt64(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); // read reference data this.VertexBuffer = reader.ReadBlockAt<VertexBuffer_GTA5_pc>( this.VertexBufferPointer // offset ); this.IndexBuffer = reader.ReadBlockAt<IndexBuffer_GTA5_pc>( this.IndexBufferPointer // offset ); this.Unknown_68h_Data = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>( this.Unknown_68h_Pointer, // offset this.Count1 ); this.VertexData = reader.ReadBlockAt<VertexData_GTA5_pc>( this.VertexDataPointer, // offset this.VertexStride, this.VerticesCount ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data reader.Endianess = RageLib.Data.Endianess.BigEndian; this.DataLength = reader.ReadUInt32(); reader.Endianess = RageLib.Data.Endianess.LittleEndian; this.Data = reader.ReadBytes((int)DataLength); }
public uint Unknown_1ECh; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadBlock <ResourcePointerList64 <Unknown_P_018> >(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.emb1 = reader.ReadBlock <Unknown_P_018>(); this.emb2 = reader.ReadBlock <Unknown_P_018>(); this.emb3 = reader.ReadBlock <Unknown_P_018>(); this.Unknown_1E0h = reader.ReadUInt32(); this.Unknown_1E4h = reader.ReadUInt32(); this.Unknown_1E8h = reader.ReadUInt32(); this.Unknown_1ECh = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.p1 = reader.ReadUInt64(); this.c1 = reader.ReadUInt16(); this.c2 = reader.ReadUInt16(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); // read reference data this.p1data = reader.ReadBlockAt <ResourcePointerArray64 <Unknown_CL_201> >( this.p1, // offset this.c1 ); }
public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters) { reader.Position += 20; var type = reader.ReadByte(); reader.Position -= 21; switch (type) { case 2: case 4: return(new ShaderVarVector()); case 6: return(new ShaderVarTexture()); case 7: return(new ShaderVarKeyframe()); default: throw new Exception("Unknown shader var type"); } }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.AnimationsPointer = reader.ReadUInt64(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Clips = reader.ReadBlock <ResourceHashMap <Clip> >(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); // read reference data this.Animations = reader.ReadBlockAt <AnimationMap>( this.AnimationsPointer // offset ); }