public void Initialize(Entity m) { monster = m; name.text = monster.monsterName; switch (monster.element) { case Element.FIRE: type.text = "Type: Fire"; break; case Element.WATER: type.text = "Type: Water"; break; case Element.GRASS: type.text = "Type: Grass"; break; case Element.NORMIE: type.text = "Type: Normie"; break; } damage.text = "Damage: " + monster.damage; resourceBar.SetMaxResource(monster.GetMaxHP()); resourceBar.SetCurrentResource(monster.GetHP()); icon.sprite = monster.icon; }
public void SetMonster(Entity Monster) { monster = Monster.GetComponent <Entity>(); gameObject.GetComponentInChildren <Text>().text = monster.monsterName; mResourceBar.SetMaxResource(monster.GetMaxHP()); }